This page is under construction
Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/zuiho_1944_hull.rs
subshader "waiya" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/shok_wires_G";
}

subshader "hull" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/zuiho_mattya1";
}

subshader "hullg" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/g_test3";
}

subshader "hull2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/zuiho_mattya2";
}

subshader "hull2g" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/g_test3g";
}

subshader "aka" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/Yama_JskrovNere1_G";
}

subshader "body" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/zui_Wall1_Z_both";
}

subshader "body2g" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/zui_Wall1_Z_both_g";
}

subshader "yuka" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/zui_yuka_test";
}

subshader "kansyu" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecularPower 4;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/IJNkansyu";
}

subshader "rino" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/zuiLinoleumDeck";
}

subshader "hari" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/ship_hari_g";
}

subshader "lcvp" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/holder_lcvp_s";
}

subshader "kagirareta" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/Yama_Jdoor1_G_green";
}

subshader "kiku" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecularPower 4;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/kiku";
}

subshader "kuro" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/Yama_JwallSt3_Dark";
}