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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/zuiho_1944_kanpan.rs
subshader "zuho" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/zui_green2B_zuho";
}

subshader "kanpan_nouryoku" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/zui_green2B";
}

subshader "kanpan_kimidori" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/zui_greenB";
}

subshader "kanpan_tya" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/zui_tyaB2";
}

subshader "kanpan_kuro" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/zui_blackB";
}

subshader "kanpan_koubu" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/shok_deckstripes_G";
}

subshader "hakusen" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/zui_siroiro";
}

subshader "hull" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/zuiho_mattya1";
}

subshader "hull2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/zuiho_mattya2";
}

subshader "body" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/zui_Wall1_Z_both";
}

subshader "body2g" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/zui_Wall1_Z_both_g";
}

subshader "kansyu" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecularPower 4;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/IJNkansyu";
}

subshader "hari" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/ship_hari_g";
}

subshader "kuro" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/Yama_JwallSt3_Dark";
}

subshader "entotu" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/Yama_Jskorsten2_G";
}

subshader "sidoutou" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.8 0.8 0.8;
   texture "texture/sidoutou64";
}