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Archives/bf1942/levels/Escape_from_Leyte.rfa
bf1942/levels/Escape_from_Leyte/StandardMesh/zuiho_1944_kanpan.rs
subshader "zuho" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/zui_green2B_zuho";
}
subshader "kanpan_nouryoku" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/zui_green2B";
}
subshader "kanpan_kimidori" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/zui_greenB";
}
subshader "kanpan_tya" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/zui_tyaB2";
}
subshader "kanpan_kuro" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/zui_blackB";
}
subshader "kanpan_koubu" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/shok_deckstripes_G";
}
subshader "hakusen" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/zui_siroiro";
}
subshader "hull" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/zuiho_mattya1";
}
subshader "hull2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/zuiho_mattya2";
}
subshader "body" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/zui_Wall1_Z_both";
}
subshader "body2g" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/zui_Wall1_Z_both_g";
}
subshader "kansyu" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecularPower 4;
materialDiffuse 0.8 0.8 0.8;
texture "texture/IJNkansyu";
}
subshader "hari" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/ship_hari_g";
}
subshader "kuro" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/Yama_JwallSt3_Dark";
}
subshader "entotu" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/Yama_Jskorsten2_G";
}
subshader "sidoutou" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/sidoutou64";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/zui_green2B_zuho";
}
subshader "kanpan_nouryoku" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/zui_green2B";
}
subshader "kanpan_kimidori" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/zui_greenB";
}
subshader "kanpan_tya" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/zui_tyaB2";
}
subshader "kanpan_kuro" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/zui_blackB";
}
subshader "kanpan_koubu" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/shok_deckstripes_G";
}
subshader "hakusen" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/zui_siroiro";
}
subshader "hull" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/zuiho_mattya1";
}
subshader "hull2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/zuiho_mattya2";
}
subshader "body" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/zui_Wall1_Z_both";
}
subshader "body2g" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/zui_Wall1_Z_both_g";
}
subshader "kansyu" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecularPower 4;
materialDiffuse 0.8 0.8 0.8;
texture "texture/IJNkansyu";
}
subshader "hari" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/ship_hari_g";
}
subshader "kuro" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/Yama_JwallSt3_Dark";
}
subshader "entotu" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/Yama_Jskorsten2_G";
}
subshader "sidoutou" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 0.8 0.8 0.8;
texture "texture/sidoutou64";
}