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Archives/bf1942/levels/Lake_Ville.rfa
bf1942/levels/Lake_Ville/Init/Terrain.con
GeometryTemplate.create PatchTerrain patchGeometry
GeometryTemplate.file bf1942\levels\Lake_Ville\Heightmap
GeometryTemplate.materialMap bf1942\levels\Lake_Ville\Materialmap
GeometryTemplate.materialSize 256
GeometryTemplate.targetTriCount 5000
GeometryTemplate.worldSize 1024
GeometryTemplate.yScale 0.600000
GeometryTemplate.texBaseName bf1942\levels\Lake_Ville\Textures\Tx
GeometryTemplate.texOffsetX 0
GeometryTemplate.texOffsetY 0
GeometryTemplate.detailTexName bf1942\levels\Lake_Ville\Textures\Detail
GeometryTemplate.waterLevel 10
GeometryTemplate.seaFloorLevel -1
GeometryTemplate.lodDistance 400
ObjectTemplate.create SimpleObject terrainObject
ObjectTemplate.geometry patchGeometry
objectTemplate.createNotInGrid 1
Object.create terrainObject
Object.setName track
Object.absolutePosition 0/0/0
Object.rotation 0/0/0
Console.worldSize 1024
Terrain.ShadowAmbient 70/70/70
Terrain.ShadowBorderFadeTime 0.075
Terrain.ShadowSamplingCullY 5
GeometryTemplate.file bf1942\levels\Lake_Ville\Heightmap
GeometryTemplate.materialMap bf1942\levels\Lake_Ville\Materialmap
GeometryTemplate.materialSize 256
GeometryTemplate.targetTriCount 5000
GeometryTemplate.worldSize 1024
GeometryTemplate.yScale 0.600000
GeometryTemplate.texBaseName bf1942\levels\Lake_Ville\Textures\Tx
GeometryTemplate.texOffsetX 0
GeometryTemplate.texOffsetY 0
GeometryTemplate.detailTexName bf1942\levels\Lake_Ville\Textures\Detail
GeometryTemplate.waterLevel 10
GeometryTemplate.seaFloorLevel -1
GeometryTemplate.lodDistance 400
ObjectTemplate.create SimpleObject terrainObject
ObjectTemplate.geometry patchGeometry
objectTemplate.createNotInGrid 1
Object.create terrainObject
Object.setName track
Object.absolutePosition 0/0/0
Object.rotation 0/0/0
Console.worldSize 1024
Terrain.ShadowAmbient 70/70/70
Terrain.ShadowBorderFadeTime 0.075
Terrain.ShadowSamplingCullY 5