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Archives/bf1942/levels/Lake_Ville.rfa
bf1942/levels/Lake_Ville/Objects/1Jap_OfficerMp18/Objects.con
ObjectTemplate.create Kit 1Jap_OfficerType100
ObjectTemplate.setType Assault
ObjectTemplate.setKitTeam 1
ObjectTemplate.geometry Kit_Bomberspotter_m1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo

ObjectTemplate.addTemplate Jap_caps
ObjectTemplate.setRandomGeometries 4
rem ObjectTemplate.addTemplate Jap_Tojo_Officer_Hip_Pack
ObjectTemplate.addTemplate Chutedisabler

ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/icon_Katana.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_noicon.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_Type100SMG.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_noicon.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_binoculars.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_noicon.tga"

ObjectTemplate.setKitIcon 0 "kits/Icon_Type100SMGJapOfficer_selected.tga"
ObjectTemplate.setKitName 0 "OFFICER"
ObjectTemplate.setKitActiveName 0 "ACTIVE OFFICERS"

ObjectTemplate.addTemplate Type100SMG
ObjectTemplate.addTemplate Binoculars
ObjectTemplate.addTemplate Katana
ObjectTemplate.addTemplate scold

ObjectTemplate.aiTemplate Assault