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Archives/bf1942/levels/Lake_Ville.rfa
bf1942/levels/Lake_Ville/Objects/scold/Objects.con
ObjectTemplate.create HandFireArms scold
ObjectTemplate.itemIndex 6
ObjectTemplate.projectileTemplate KnifeProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize -1
ObjectTemplate.numOfMag 4
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.fireOnce c_True
ObjectTemplate.roundOfFire 1
ObjectTemplate.GUIIndex 83
ObjectTemplate.setHudAmmoType ATNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/scold.ssc
ObjectTemplate.soldierCameraPosition 0/-0.03/0.1
ObjectTemplate.aiTemplate scoldAI
ObjectTemplate.addFireArmsPosition 0/0/0.15 0/0/0
ObjectTemplate.velocity 80
ObjectTemplate.createSkeleton animations/KnifeAxis.ske
ObjectTemplate.useSkeletonPartAsMain Base
ObjectTemplate.addTemplate scoldLod
ObjectTemplate.addTemplate scoldYellFireArm
rem *** Objects ***
ObjectTemplate.create SimpleObject scoldSimple
ObjectTemplate.geometry Shad_scold
ObjectTemplate.create AnimatedBundle scoldComplex
ObjectTemplate.geometry scold
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/KnifeAxis.ske
ObjectTemplate.create LodObject scoldLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate scoldComplex
ObjectTemplate.addTemplate scoldSimple
rem ----------------------------------------------------------
rem Firearm: scoldYellFireArm (knife part)
rem ----------------------------------------------------------
ObjectTemplate.create FireArms scoldYellFireArm
ObjectTemplate.projectileTemplate YellProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.magSize -1
ObjectTemplate.numOfMag 4
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.fireOnce 0
ObjectTemplate.altFireOnce 1
ObjectTemplate.fireDelay 0
ObjectTemplate.roundOfFire 1
ObjectTemplate.GUIIndex 83
ObjectTemplate.velocity 10
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/scoldYell.ssc
ObjectTemplate.itemIndex 6
ObjectTemplate.projectileTemplate KnifeProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize -1
ObjectTemplate.numOfMag 4
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.fireOnce c_True
ObjectTemplate.roundOfFire 1
ObjectTemplate.GUIIndex 83
ObjectTemplate.setHudAmmoType ATNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/scold.ssc
ObjectTemplate.soldierCameraPosition 0/-0.03/0.1
ObjectTemplate.aiTemplate scoldAI
ObjectTemplate.addFireArmsPosition 0/0/0.15 0/0/0
ObjectTemplate.velocity 80
ObjectTemplate.createSkeleton animations/KnifeAxis.ske
ObjectTemplate.useSkeletonPartAsMain Base
ObjectTemplate.addTemplate scoldLod
ObjectTemplate.addTemplate scoldYellFireArm
rem *** Objects ***
ObjectTemplate.create SimpleObject scoldSimple
ObjectTemplate.geometry Shad_scold
ObjectTemplate.create AnimatedBundle scoldComplex
ObjectTemplate.geometry scold
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/KnifeAxis.ske
ObjectTemplate.create LodObject scoldLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate scoldComplex
ObjectTemplate.addTemplate scoldSimple
rem ----------------------------------------------------------
rem Firearm: scoldYellFireArm (knife part)
rem ----------------------------------------------------------
ObjectTemplate.create FireArms scoldYellFireArm
ObjectTemplate.projectileTemplate YellProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.setInputFire c_PIAltFire
ObjectTemplate.magSize -1
ObjectTemplate.numOfMag 4
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 1
ObjectTemplate.fireOnce 0
ObjectTemplate.altFireOnce 1
ObjectTemplate.fireDelay 0
ObjectTemplate.roundOfFire 1
ObjectTemplate.GUIIndex 83
ObjectTemplate.velocity 10
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/scoldYell.ssc