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Archives/bf1942/levels/aragon-1938.rfa
bf1942/levels/aragon-1938/Objects/C96/Objects.con
ObjectTemplate.create HandFireArms C96
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 2
ObjectTemplate.projectileTemplate 7,7x58mmJProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 10
ObjectTemplate.numOfMag 3
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 4
ObjectTemplate.roundOfFire 5
ObjectTemplate.fireOnce 1
ObjectTemplate.aiTemplate ai_Pistol
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.5
ObjectTemplate.soldierZoomPosition -0.0015/-0.045/0
ObjectTemplate.soldierCameraPosition -0.0015/-0.045/0
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1

ObjectTemplate.GUIIndex 16
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Pistol_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Pistol_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 41
ObjectTemplate.setAmmoBarPosX 5
ObjectTemplate.setAmmoBarPosY -11
ObjectTemplate.setAmmoBarTextPosX 6
ObjectTemplate.setAmmoBarTextPosY 4
ObjectTemplate.setCrossHairType CHTCrossHair

rem *** Deviation Begin ***

ObjectTemplate.velocity 350
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.2/-0.2/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0

ObjectTemplate.setFireDev 6 2 0.2
ObjectTemplate.setMinDev 1
ObjectTemplate.setTurnDev 4 .25 .25 .25
ObjectTemplate.setSpeedDev 4 0.3 1 0.2
ObjectTemplate.setMiscDev 18 8 0.35

rem *** Deviation End ***

ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/C96.ssc

ObjectTemplate.createSkeleton animations/no2.ske
ObjectTemplate.useSkeletonPartAsMain C96
ObjectTemplate.addTemplate C96Lod

ObjectTemplate.addTemplate e_MuzzHandGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0.005/-0.005/0.165
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate e_Shell9mm
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.02/0.35
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.create AnimatedBundle C96Complex
ObjectTemplate.createSkeleton animations/no2.ske
ObjectTemplate.geometry C96
ObjectTemplate.addTemplate C96Trigger
ObjectTemplate.bindToSkeletonPart Trigger
ObjectTemplate.addTemplate C96Hane
ObjectTemplate.bindToSkeletonPart Hane
ObjectTemplate.addTemplate C96Mantel
ObjectTemplate.bindToSkeletonPart mantel

ObjectTemplate.create SimpleObject C96Simple
ObjectTemplate.geometry Shad_C96

ObjectTemplate.create SimpleObject C96Trigger

ObjectTemplate.create SimpleObject C96Mantel

ObjectTemplate.create SimpleObject C96Hane

ObjectTemplate.create LodObject C96Lod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate C96Complex
ObjectTemplate.addTemplate C96Simple