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Archives/bf1942/levels/aragon-1938.rfa
bf1942/levels/aragon-1938/Objects/Chauchat/Objects.con
ObjectTemplate.create HandFireArms Chauchat
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 3
ObjectTemplate.projectileTemplate 7,7x58mmJProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_NONE/2/0/0
ObjectTemplate.magSize 20
ObjectTemplate.numOfMag 10
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 3.5
ObjectTemplate.roundOfFire 4
ObjectTemplate.aiTemplate ai_MachineGun
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.5
ObjectTemplate.soldierCameraPosition 0.05/-0.1/0.14
ObjectTemplate.soldierZoomPosition -0.038/-0.030/0.16
ObjectTemplate.addRootSpeed 0
ObjectTemplate.ammoType 1
ObjectTemplate.GUIIndex 3
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Sg44_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Sg44_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 54
ObjectTemplate.setAmmoBarPosX 3
ObjectTemplate.setAmmoBarPosY -11
ObjectTemplate.setAmmoBarTextPosX 8
ObjectTemplate.setAmmoBarTextPosY 4
ObjectTemplate.setCrossHairType CHTNone
rem *** Deviation Begin ***
ObjectTemplate.velocity 700
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.3/0.3/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.3/0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setDevMod 2.0 1.7 0.5
ObjectTemplate.setMinDev 0.75
ObjectTemplate.setFireDev 6 2 0.15
ObjectTemplate.setSpeedDev 4 0.7 0.7 0.08
ObjectTemplate.setTurnDev 4 2.2 2.2 0.08
ObjectTemplate.setMiscDev 4 2.5 0.1
rem *** Deviation End ***
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/chauchat.ssc
ObjectTemplate.createSkeleton animations/sg44.ske
ObjectTemplate.useSkeletonPartAsMain Base
ObjectTemplate.addTemplate ChauchatLod
ObjectTemplate.addTemplate e_MuzzSG44
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.055/0.67
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_shell792mm
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.05/0.33
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.create SimpleObject ChauchatSimple
ObjectTemplate.geometry ChauchatSimple
ObjectTemplate.create SimpleObject ChauchatMagasin
ObjectTemplate.geometry ChauchatMagasin
ObjectTemplate.create AnimatedBundle ChauchatComplex
ObjectTemplate.createSkeleton animations/sg44.ske
ObjectTemplate.geometry Chauchat
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.addTemplate ChauchatMagasin
ObjectTemplate.bindToSkeletonPart mag
ObjectTemplate.create LodObject ChauchatLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate ChauchatComplex
ObjectTemplate.addTemplate ChauchatSimple
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 3
ObjectTemplate.projectileTemplate 7,7x58mmJProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.setTracerTemplate Tracer_Projectile CRD_NONE/2/0/0
ObjectTemplate.magSize 20
ObjectTemplate.numOfMag 10
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 3.5
ObjectTemplate.roundOfFire 4
ObjectTemplate.aiTemplate ai_MachineGun
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.zoomFov 0.7
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.5
ObjectTemplate.soldierCameraPosition 0.05/-0.1/0.14
ObjectTemplate.soldierZoomPosition -0.038/-0.030/0.16
ObjectTemplate.addRootSpeed 0
ObjectTemplate.ammoType 1
ObjectTemplate.GUIIndex 3
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Sg44_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Sg44_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 54
ObjectTemplate.setAmmoBarPosX 3
ObjectTemplate.setAmmoBarPosY -11
ObjectTemplate.setAmmoBarTextPosX 8
ObjectTemplate.setAmmoBarTextPosY 4
ObjectTemplate.setCrossHairType CHTNone
rem *** Deviation Begin ***
ObjectTemplate.velocity 700
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/0.3/0.3/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.3/0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0
ObjectTemplate.setDevMod 2.0 1.7 0.5
ObjectTemplate.setMinDev 0.75
ObjectTemplate.setFireDev 6 2 0.15
ObjectTemplate.setSpeedDev 4 0.7 0.7 0.08
ObjectTemplate.setTurnDev 4 2.2 2.2 0.08
ObjectTemplate.setMiscDev 4 2.5 0.1
rem *** Deviation End ***
ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/chauchat.ssc
ObjectTemplate.createSkeleton animations/sg44.ske
ObjectTemplate.useSkeletonPartAsMain Base
ObjectTemplate.addTemplate ChauchatLod
ObjectTemplate.addTemplate e_MuzzSG44
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.055/0.67
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate e_shell792mm
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.05/0.33
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.create SimpleObject ChauchatSimple
ObjectTemplate.geometry ChauchatSimple
ObjectTemplate.create SimpleObject ChauchatMagasin
ObjectTemplate.geometry ChauchatMagasin
ObjectTemplate.create AnimatedBundle ChauchatComplex
ObjectTemplate.createSkeleton animations/sg44.ske
ObjectTemplate.geometry Chauchat
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.addTemplate ChauchatMagasin
ObjectTemplate.bindToSkeletonPart mag
ObjectTemplate.create LodObject ChauchatLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate ChauchatComplex
ObjectTemplate.addTemplate ChauchatSimple