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Archives/bf1942/levels/aragon-1938.rfa
bf1942/levels/aragon-1938/Objects/K98/Objects.con
ObjectTemplate.create HandFireArms M93
include K98.inc
ObjectTemplate.numOfMag 10

rem ----------------------------------------------------------
rem Firearm: K98Sniper
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms K98Sniper
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 3
ObjectTemplate.zoomFov 0.1
ObjectTemplate.unZoomBetweenFireTime 3.0
ObjectTemplate.useScope 1
ObjectTemplate.projectileTemplate 7,92x57mmProjectile
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 5
ObjectTemplate.numOfMag 10
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 6
ObjectTemplate.roundOfFire 0.769
ObjectTemplate.fireOnce 1
ObjectTemplate.altFireOnce 1
objectTemplate.GUIIndex 112
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 20
ObjectTemplate.setAmomBarPosX 6
ObjectTemplate.setAmomBarPosY -17
ObjectTemplate.setAmomBarTextPosX 5
ObjectTemplate.setAmomBarTextPosY 10
ObjectTemplate.setScopeIcon "ZF41scope.tga"
ObjectTemplate.setSightIcon "scope_blank.tga"
ObjectTemplate.setSniperSight 0
ObjectTemplate.setCrossHairType CHTCrossHair

objectTemplate.aiTemplate SniperK98AI
rem ObjectTemplate.positionalSpeedInDof CRD_NONE/800/0/0
ObjectTemplate.soldierZoomFov 0.7
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
ObjectTemplate.timeToNotAllowChange 0.25

Rem *** Deviation Begin *****

ObjectTemplate.velocity 745
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/.75/1.5/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0

ObjectTemplate.setFireDev 5 2.25 0.12
ObjectTemplate.setDevMod 1.5 1 0.9
ObjectTemplate.setMinDev 0
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
ObjectTemplate.setMiscDev 18 8 0.35

Rem *** Deviation End *****

ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/k98.ssc

ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.useSkeletonPartAsMain K98
ObjectTemplate.addTemplate K98SniperLod

ObjectTemplate.addTemplate e_MuzzGun
rem ObjectTemplate.addTemplate e_MuzzRifle
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.05/0.84
ObjectTemplate.setRotation 0/0/0


rem *** Objects ***
ObjectTemplate.create SimpleObject K98GUNBODY
ObjectTemplate.geometry K98

ObjectTemplate.create SimpleObject K98Trigger
ObjectTemplate.geometry K98Trigger

ObjectTemplate.create SimpleObject K98Load
ObjectTemplate.geometry K98Load

ObjectTemplate.create SimpleObject K98_Handle
ObjectTemplate.geometry K98_Handle

ObjectTemplate.create SimpleObject K98Scope
ObjectTemplate.geometry K98Scope

ObjectTemplate.create SimpleObject K98Clip
ObjectTemplate.geometry K98Clip

ObjectTemplate.create SimpleObject K98_clipbase
ObjectTemplate.geometry K98_clipbase

ObjectTemplate.create SimpleObject K98_cart
ObjectTemplate.geometry K98_cart_m1

ObjectTemplate.create SimpleObject K98Simple
ObjectTemplate.geometry Shad_K98

ObjectTemplate.create AnimatedBundle K98Complex
ObjectTemplate.geometry
rem ObjectTemplate.geometry K98
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.addTemplate K98GUNBODY
ObjectTemplate.bindToSkeletonPart GUNBODY
ObjectTemplate.addTemplate K98Trigger
ObjectTemplate.bindToSkeletonPart TRIGGER
ObjectTemplate.addTemplate K98Load
ObjectTemplate.bindToSkeletonPart BOLT
ObjectTemplate.addTemplate K98_Handle
ObjectTemplate.bindToSkeletonPart HANDLE
ObjectTemplate.addTemplate K98Clip
ObjectTemplate.bindToSkeletonPart BULLET
ObjectTemplate.addTemplate K98_clipbase
ObjectTemplate.bindToSkeletonPart CLIP
ObjectTemplate.addTemplate K98_cart
ObjectTemplate.bindToSkeletonPart CARTRIDGE

ObjectTemplate.create LodObject K98Lod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate K98Complex
ObjectTemplate.addTemplate K98Simple

ObjectTemplate.create SimpleObject K98SniperSimple
ObjectTemplate.geometry Shad_K98_Scope

ObjectTemplate.create Bundle K98SniperGUNBODY
ObjectTemplate.geometry K98
ObjectTemplate.addTemplate K98Scope

ObjectTemplate.create AnimatedBundle K98SniperComplex
ObjectTemplate.geometry
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.addTemplate K98SniperGUNBODY
ObjectTemplate.bindToSkeletonPart GUNBODY
ObjectTemplate.addTemplate K98Trigger
ObjectTemplate.bindToSkeletonPart TRIGGER
ObjectTemplate.addTemplate K98Load
ObjectTemplate.bindToSkeletonPart BOLT
ObjectTemplate.addTemplate K98_Handle
ObjectTemplate.bindToSkeletonPart HANDLE
ObjectTemplate.addTemplate K98_cart
ObjectTemplate.bindToSkeletonPart BULLET
ObjectTemplate.addTemplate K98_cart
ObjectTemplate.bindToSkeletonPart CLIP
ObjectTemplate.addTemplate K98_cart
ObjectTemplate.bindToSkeletonPart CARTRIDGE


ObjectTemplate.create LodObject K98SniperLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate K98SniperComplex
ObjectTemplate.addTemplate K98SniperSimple




rem ----------------------------------------------------------
rem Firearm: K98 with Bayonet
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms K98Bay
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 1
ObjectTemplate.projectileTemplate 7,92x57mmProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 5
ObjectTemplate.numOfMag 10
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 4
ObjectTemplate.roundOfFire 0.769
ObjectTemplate.fireOnce 1
objectTemplate.aiTemplate K98AI
rem ObjectTemplate.zoomFov 0.7
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.altFireOnce 1
rem ObjectTemplate.soldierZoomFov 0.7
rem ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
ObjectTemplate.timeToNotAllowChange 0.25

ObjectTemplate.setWeaponLink 3

objectTemplate.GUIIndex 11
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 20
ObjectTemplate.setAmomBarPosX 6
ObjectTemplate.setAmomBarPosY -17
ObjectTemplate.setAmomBarTextPosX 5
ObjectTemplate.setAmomBarTextPosY 10
ObjectTemplate.setCrossHairType CHTCrossHair
Rem *** Deviation Begin *****

ObjectTemplate.velocity 745
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0

ObjectTemplate.setFireDev 5 2.25 0.12
ObjectTemplate.setDevMod 1.5 1 0.9
ObjectTemplate.setMinDev 0.35
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
ObjectTemplate.setMiscDev 18 8 0.35

Rem *** Deviation End *****

ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/k98.ssc

ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.useSkeletonPartAsMain K98
ObjectTemplate.addTemplate K98BayLod

ObjectTemplate.addTemplate BayonetK98

ObjectTemplate.addTemplate e_MuzzGun
rem ObjectTemplate.addTemplate e_MuzzRifle
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.05/0.84
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.create Bundle K98BayGUNBODY
ObjectTemplate.geometry K98
ObjectTemplate.addTemplate SG98bayonet_m1
ObjectTemplate.setPosition 0/0.0055/0.85

ObjectTemplate.create AnimatedBundle K98BayComplex
ObjectTemplate.geometry
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.addTemplate K98BayGUNBODY
ObjectTemplate.bindToSkeletonPart GUNBODY
ObjectTemplate.addTemplate K98Trigger
ObjectTemplate.bindToSkeletonPart TRIGGER
ObjectTemplate.addTemplate K98Load
ObjectTemplate.bindToSkeletonPart BOLT
ObjectTemplate.addTemplate K98_Handle
ObjectTemplate.bindToSkeletonPart HANDLE
ObjectTemplate.addTemplate K98Clip
ObjectTemplate.bindToSkeletonPart BULLET
ObjectTemplate.addTemplate K98_clipbase
ObjectTemplate.bindToSkeletonPart CLIP
ObjectTemplate.addTemplate K98_cart
ObjectTemplate.bindToSkeletonPart CARTRIDGE


ObjectTemplate.create LodObject K98BayLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate K98BayComplex
ObjectTemplate.addTemplate K98Simple




rem ----------------------------------------------------------
rem Firearm: K98_Zf41
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms K98_Zf41
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 3
ObjectTemplate.zoomFov 0.4666
ObjectTemplate.unZoomBetweenFireTime 3.0
ObjectTemplate.useScope 1
ObjectTemplate.projectileTemplate 7,92x57mmProjectile
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 5
ObjectTemplate.numOfMag 10
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 3
ObjectTemplate.roundOfFire 0.769
ObjectTemplate.fireOnce 1
ObjectTemplate.altFireOnce 1
objectTemplate.GUIIndex 112
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 20
ObjectTemplate.setAmomBarPosX 6
ObjectTemplate.setAmomBarPosY -17
ObjectTemplate.setAmomBarTextPosX 5
ObjectTemplate.setAmomBarTextPosY 10
ObjectTemplate.setScopeIcon "ZF41-2scope.tga"
ObjectTemplate.setSightIcon "scope_blank.tga"
ObjectTemplate.setSniperSight 0
ObjectTemplate.setCrossHairType CHTCrossHair

objectTemplate.aiTemplate SniperK98AI
rem ObjectTemplate.positionalSpeedInDof CRD_NONE/800/0/0
ObjectTemplate.soldierZoomFov 0.7
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
ObjectTemplate.timeToNotAllowChange 0.25

Rem *** Deviation Begin *****

ObjectTemplate.velocity 745
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/.75/1.5/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0

ObjectTemplate.setFireDev 5 2.25 0.12
ObjectTemplate.setDevMod 1.5 1 0.9
ObjectTemplate.setMinDev 0.25
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
ObjectTemplate.setMiscDev 18 8 0.35

Rem *** Deviation End *****

ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/k98.ssc

ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.useSkeletonPartAsMain K98
ObjectTemplate.addTemplate K98_Zf41Lod

ObjectTemplate.addTemplate e_MuzzGun
rem ObjectTemplate.addTemplate e_MuzzRifle
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.05/0.84
ObjectTemplate.setRotation 0/0/0

rem *** Objects ***

ObjectTemplate.create SimpleObject K98_ScopeZf41
ObjectTemplate.geometry K98_ScopeZf41_m1

ObjectTemplate.create SimpleObject K98_Zf41Simple
ObjectTemplate.geometry Shad_K98_Zf41_m1

ObjectTemplate.create Bundle K98_Zf41GUNBODY
ObjectTemplate.geometry K98
ObjectTemplate.addTemplate K98_ScopeZf41

ObjectTemplate.create AnimatedBundle K98_Zf41Complex
ObjectTemplate.geometry
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.addTemplate K98_Zf41GUNBODY
ObjectTemplate.bindToSkeletonPart GUNBODY
ObjectTemplate.addTemplate K98Trigger
ObjectTemplate.bindToSkeletonPart TRIGGER
ObjectTemplate.addTemplate K98Load
ObjectTemplate.bindToSkeletonPart BOLT
ObjectTemplate.addTemplate K98_Handle
ObjectTemplate.bindToSkeletonPart HANDLE
ObjectTemplate.addTemplate K98Clip
ObjectTemplate.bindToSkeletonPart BULLET
ObjectTemplate.addTemplate K98_clipbase
ObjectTemplate.bindToSkeletonPart CLIP
ObjectTemplate.addTemplate K98_cart
ObjectTemplate.bindToSkeletonPart CARTRIDGE

ObjectTemplate.create LodObject K98_Zf41Lod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate K98_Zf41Complex
ObjectTemplate.addTemplate K98_Zf41Simple




rem ----------------------------------------------------------
rem Firearm: K98
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms K98_HUB
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 3
ObjectTemplate.projectileTemplate 7,92x57mmProjectileSS
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 5
ObjectTemplate.numOfMag 10
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 4
ObjectTemplate.roundOfFire 0.769
ObjectTemplate.fireOnce 1
objectTemplate.aiTemplate K98AI
ObjectTemplate.zoomFov 0.7
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.7
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
ObjectTemplate.timeToNotAllowChange 0.25

objectTemplate.GUIIndex 11
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 20
ObjectTemplate.setAmomBarPosX 6
ObjectTemplate.setAmomBarPosY -17
ObjectTemplate.setAmomBarTextPosX 5
ObjectTemplate.setAmomBarTextPosY 10
ObjectTemplate.setCrossHairType CHTCrossHair
Rem *** Deviation Begin *****

ObjectTemplate.velocity 300
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1/2/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0

ObjectTemplate.setFireDev 5 2.25 0.12
ObjectTemplate.setDevMod 1.5 1 0.9
ObjectTemplate.setMinDev 0.45
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
ObjectTemplate.setMiscDev 18 8 0.35

Rem *** Deviation End *****

ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/K98_HUB.ssc

ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.useSkeletonPartAsMain K98
ObjectTemplate.addTemplate K98_HUBLod

ObjectTemplate.addTemplate e_MuzzSilencedGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.033/1.165
ObjectTemplate.setRotation 0/0/0

rem *** Objects ***

ObjectTemplate.create SimpleObject K98_HUBSimple
ObjectTemplate.geometry Shad_K98_HUB_L21_m1

ObjectTemplate.create Bundle K98_HUBGUNBODY
ObjectTemplate.geometry K98
ObjectTemplate.addTemplate HUB_L21_Silencer

ObjectTemplate.create AnimatedBundle K98_HUBComplex
ObjectTemplate.geometry
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.addTemplate K98_HUBGUNBODY
ObjectTemplate.bindToSkeletonPart GUNBODY
ObjectTemplate.addTemplate K98Trigger
ObjectTemplate.bindToSkeletonPart TRIGGER
ObjectTemplate.addTemplate K98Load
ObjectTemplate.bindToSkeletonPart BOLT
ObjectTemplate.addTemplate K98_Handle
ObjectTemplate.bindToSkeletonPart HANDLE
ObjectTemplate.addTemplate K98Clip
ObjectTemplate.bindToSkeletonPart BULLET
ObjectTemplate.addTemplate K98_clipbase
ObjectTemplate.bindToSkeletonPart CLIP
ObjectTemplate.addTemplate K98_cart
ObjectTemplate.bindToSkeletonPart CARTRIDGE

ObjectTemplate.create LodObject K98_HUBLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate K98_HUBComplex
ObjectTemplate.addTemplate K98_HUBSimple




rem ----------------------------------------------------------
rem Firearm: K98_Zf41
rem ----------------------------------------------------------
ObjectTemplate.create HandFireArms K98_Zf41_HUB
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 3
ObjectTemplate.zoomFov 0.4666
ObjectTemplate.unZoomBetweenFireTime 3.0
ObjectTemplate.useScope 1
ObjectTemplate.projectileTemplate 7,92x57mmProjectileSS
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 5
ObjectTemplate.numOfMag 10
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 3
ObjectTemplate.roundOfFire 0.769
ObjectTemplate.fireOnce 1
ObjectTemplate.altFireOnce 1
objectTemplate.GUIIndex 112
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 20
ObjectTemplate.setAmomBarPosX 6
ObjectTemplate.setAmomBarPosY -17
ObjectTemplate.setAmomBarTextPosX 5
ObjectTemplate.setAmomBarTextPosY 10
ObjectTemplate.setScopeIcon "ZF41-2scope.tga"
ObjectTemplate.setSightIcon "scope_blank.tga"
ObjectTemplate.setSniperSight 0
ObjectTemplate.setCrossHairType CHTCrossHair

objectTemplate.aiTemplate SniperK98AI
rem ObjectTemplate.positionalSpeedInDof CRD_NONE/800/0/0
ObjectTemplate.soldierZoomFov 0.7
ObjectTemplate.soldierZoomPosition -0.08/0.02/0.02
ObjectTemplate.soldierCameraPosition -0.08/-0.02/0.00
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
ObjectTemplate.timeToNotAllowChange 0.25

Rem *** Deviation Begin *****

ObjectTemplate.velocity 300
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/.75/1.5/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0

ObjectTemplate.setFireDev 5 2.25 0.12
ObjectTemplate.setDevMod 1.5 1 0.9
ObjectTemplate.setMinDev 0.35
ObjectTemplate.setTurnDev 5 0.4 0.4 0.4
ObjectTemplate.setSpeedDev 8 0.5 0.5 0.5
ObjectTemplate.setMiscDev 18 8 0.35

Rem *** Deviation End *****

ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/K98_HUB.ssc

ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.useSkeletonPartAsMain K98
ObjectTemplate.addTemplate K98_Zf41_HUBLod

ObjectTemplate.addTemplate e_MuzzSilencedGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.033/1.165
ObjectTemplate.setRotation 0/0/0

rem *** Objects ***

ObjectTemplate.create SimpleObject K98_Zf41_HUBSimple
ObjectTemplate.geometry Shad_K98_Zf41_HUB_m1

ObjectTemplate.create Bundle K98_Zf41_HUBGUNBODY
ObjectTemplate.geometry K98
ObjectTemplate.addTemplate K98_ScopeZf41
ObjectTemplate.addTemplate HUB_L21_Silencer

ObjectTemplate.create AnimatedBundle K98_Zf41_HUB1Complex
ObjectTemplate.geometry
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/K98.ske
ObjectTemplate.addTemplate K98_Zf41_HUBGUNBODY
ObjectTemplate.bindToSkeletonPart GUNBODY
ObjectTemplate.addTemplate K98Trigger
ObjectTemplate.bindToSkeletonPart TRIGGER
ObjectTemplate.addTemplate K98Load
ObjectTemplate.bindToSkeletonPart BOLT
ObjectTemplate.addTemplate K98_Handle
ObjectTemplate.bindToSkeletonPart HANDLE
ObjectTemplate.addTemplate K98Clip
ObjectTemplate.bindToSkeletonPart BULLET
ObjectTemplate.addTemplate K98_clipbase
ObjectTemplate.bindToSkeletonPart CLIP
ObjectTemplate.addTemplate K98_cart
ObjectTemplate.bindToSkeletonPart CARTRIDGE


ObjectTemplate.create LodObject K98_Zf41_HUBLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate K98_Zf41_HUB1Complex
ObjectTemplate.addTemplate K98_Zf41_HUBSimple