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Archives/bf1942/levels/aragon-1938.rfa
bf1942/levels/aragon-1938/Objects/M98/Objects.con
ObjectTemplate.create HandFireArms M98Sniper
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 3
ObjectTemplate.zoomFov 0.2
ObjectTemplate.unZoomBetweenFireTime 4.0
ObjectTemplate.useScope 1
ObjectTemplate.projectileTemplate 7,7x58mmJProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.magSize 5
ObjectTemplate.numOfMag 3
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 4
ObjectTemplate.roundOfFire 0.5
ObjectTemplate.fireOnce 1
ObjectTemplate.altFireOnce 1
objectTemplate.GUIIndex 112
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 25
ObjectTemplate.setAmmoBarPosX 6
ObjectTemplate.setAmmoBarPosY -17
ObjectTemplate.setAmmoBarTextPosX 5
ObjectTemplate.setAmmoBarTextPosY 14
ObjectTemplate.setScopeIcon "sniperscopeicon.tga"
ObjectTemplate.setSightIcon "scope_blank.tga"
ObjectTemplate.setSniperSight 0
ObjectTemplate.setCrossHairType CHTNone

ObjectTemplate.aiTemplate ai_SniperRifle
ObjectTemplate.soldierZoomFov 0.6
ObjectTemplate.soldierZoomPosition -0.0015/-0.045/0
ObjectTemplate.soldierCameraPosition -0.0015/-0.045/0
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
rem ObjectTemplate.timeToNotAllowChange 2

rem *** Deviation Begin ***

ObjectTemplate.velocity 878
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1.2/1.2/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0

ObjectTemplate.setDevMod 2.5 2 0.2
ObjectTemplate.setMinDev 0.1
ObjectTemplate.setTurnDev 5.0 1.5 1.5 1.0
ObjectTemplate.setSpeedDev 5.0 1.5 1.5 1.0
ObjectTemplate.setMiscDev 4 2.5 0.1

rem *** Deviation End ***

ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/M98.ssc

ObjectTemplate.createSkeleton animations/M35.ske
ObjectTemplate.useSkeletonPartAsMain M98
ObjectTemplate.addTemplate M98SniperLod

ObjectTemplate.addTemplate e_MuzzGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition -0.035/0.046/0.96
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate e_Shell792D
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.05/0.61
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.create HandFireArms M98
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 3
ObjectTemplate.projectileTemplate 7,7x58mmJProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 5
ObjectTemplate.numOfMag 8
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 4
ObjectTemplate.roundOfFire 0.5
ObjectTemplate.fireOnce 1
ObjectTemplate.aiTemplate ai_Rifle
ObjectTemplate.zoomFov 0.6
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.6
ObjectTemplate.soldierZoomPosition -0.0015/-0.045/0
ObjectTemplate.soldierCameraPosition -0.0015/-0.045/0
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1
rem ObjectTemplate.timeToNotAllowChange 1.25

objectTemplate.GUIIndex 11
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 25
ObjectTemplate.setAmmoBarPosX 6
ObjectTemplate.setAmmoBarPosY -17
ObjectTemplate.setAmmoBarTextPosX 5
ObjectTemplate.setAmmoBarTextPosY 14
ObjectTemplate.setCrossHairType CHTIcon

rem *** Deviation Begin ***

ObjectTemplate.velocity 878
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1.2/1.2/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0

ObjectTemplate.setDevMod 1 0.5 0.2
ObjectTemplate.setTurnDev 0.5 0.3 0.3 0.1
ObjectTemplate.setSpeedDev 0.5 0.3 0.3 0.1
ObjectTemplate.setMinDev 0.5
ObjectTemplate.setMiscDev 4 2.5 0.1

rem *** Deviation End ***

ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/M98.ssc

ObjectTemplate.createSkeleton animations/M35.ske
ObjectTemplate.useSkeletonPartAsMain M98
ObjectTemplate.addTemplate M98Lod

ObjectTemplate.addTemplate e_MuzzGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition -0.035/0.046/0.96
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate e_shell792D
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition 0/0.05/0.41
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.create HandFireArms M98_medic
ObjectTemplate.networkableInfo HandFireArmsInfo
ObjectTemplate.itemIndex 3
ObjectTemplate.projectileTemplate 7,7x58mmJProjectile
ObjectTemplate.projectilePosition 0/0/0
ObjectTemplate.magSize 5
ObjectTemplate.numOfMag 8
ObjectTemplate.magType 0
ObjectTemplate.reloadtime 4
ObjectTemplate.roundOfFire 0.5
ObjectTemplate.fireOnce 1
ObjectTemplate.aiTemplate ai_LightRifle
ObjectTemplate.zoomFov 0.6
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.altFireOnce 1
ObjectTemplate.soldierZoomFov 0.6
ObjectTemplate.soldierZoomPosition -0.0015/-0.045/0
ObjectTemplate.soldierCameraPosition -0.0015/-0.045/0
ObjectTemplate.addRootSpeed 0
ObjectTemplate.AmmoType 1

objectTemplate.GUIIndex 11
ObjectTemplate.setHudAmmoType ATAmmoBar
ObjectTemplate.setAmmoBar "Ingame/Magbar_Rifle_empty_32x64.tga"
ObjectTemplate.setAmmoBarFill "Ingame/Magbar_Rifle_full_32x64.tga"
ObjectTemplate.setAmmoBarSize 25
ObjectTemplate.setAmmoBarPosX 6
ObjectTemplate.setAmmoBarPosY -17
ObjectTemplate.setAmmoBarTextPosX 5
ObjectTemplate.setAmmoBarTextPosY 14
ObjectTemplate.setCrossHairType CHTIcon

ObjectTemplate.velocity 878
ObjectTemplate.setRecoilForceUp CRD_UNIFORM/1.2/1.2/0
ObjectTemplate.setRecoilForceLeftRight CRD_UNIFORM/-0.1/-0.3/0
ObjectTemplate.setHasRecoilForce 1
ObjectTemplate.setGoBackOnRecoil 0

ObjectTemplate.setDevMod 1 0.5 0.2
ObjectTemplate.setTurnDev 0.5 0.3 0.3 0.1
ObjectTemplate.setSpeedDev 0.5 0.3 0.3 0.1
ObjectTemplate.setMinDev 0.5
ObjectTemplate.setMiscDev 4 2.5 0.1

ObjectTemplate.fireInCameraDof 1
ObjectTemplate.loadSoundScript Sounds/M98.ssc

ObjectTemplate.createSkeleton animations/M35.ske
ObjectTemplate.useSkeletonPartAsMain M98
ObjectTemplate.addTemplate M98_medicLod

ObjectTemplate.addTemplate e_MuzzGun
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
ObjectTemplate.setPosition 0/0.05/0.96
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.addTemplate e_shell792D
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 1
ObjectTemplate.setPosition -0.035/0.046/0.96
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.create SimpleObject M98Trigger

ObjectTemplate.create SimpleObject M98Clip

ObjectTemplate.create SimpleObject M98Scope
ObjectTemplate.geometry M98Scope

ObjectTemplate.create SimpleObject M98Load

ObjectTemplate.create SimpleObject M98Simple
ObjectTemplate.geometry Shad_M98

ObjectTemplate.create AnimatedBundle M98Complex
ObjectTemplate.geometry M98
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/M35.ske
ObjectTemplate.addTemplate M98Trigger
ObjectTemplate.bindToSkeletonPart Trigger
ObjectTemplate.addTemplate M98Load
ObjectTemplate.bindToSkeletonPart Load
ObjectTemplate.addTemplate M98Clip
ObjectTemplate.bindToSkeletonPart clip

ObjectTemplate.create LodObject M98Lod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate M98Complex
ObjectTemplate.addTemplate M98Simple

ObjectTemplate.create SimpleObject M98SniperSimple
ObjectTemplate.geometry Shad_M98_Scope

ObjectTemplate.create AnimatedBundle M98SniperComplex
ObjectTemplate.geometry M98
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/M35.ske
ObjectTemplate.addTemplate M98Trigger
ObjectTemplate.bindToSkeletonPart Trigger
ObjectTemplate.addTemplate M98Load
ObjectTemplate.bindToSkeletonPart Load
ObjectTemplate.addTemplate M98Clip
ObjectTemplate.bindToSkeletonPart clip
ObjectTemplate.addTemplate M98Scope

ObjectTemplate.create LodObject M98SniperLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate M98SniperComplex
ObjectTemplate.addTemplate M98SniperSimple

ObjectTemplate.create SimpleObject M98_medicSimple
ObjectTemplate.geometry Shad_M98

ObjectTemplate.create AnimatedBundle M98_medicComplex
ObjectTemplate.geometry M98
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.createSkeleton animations/M35.ske
ObjectTemplate.addTemplate M98Trigger
ObjectTemplate.bindToSkeletonPart Trigger
ObjectTemplate.addTemplate M98Load
ObjectTemplate.bindToSkeletonPart Load
ObjectTemplate.addTemplate M98Clip
ObjectTemplate.bindToSkeletonPart clip

ObjectTemplate.create LodObject M98_medicLod
ObjectTemplate.lodselector HandWeaponLodSelector
ObjectTemplate.addTemplate M98_medicComplex
ObjectTemplate.addTemplate M98_medicSimple