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Archives/bf1942/levels/aragon-1938.rfa
bf1942/levels/aragon-1938/StandardMesh/1p_i16_m1.rs
subshader "material_0" "StandardMesh/Default"
{
texture "texture/i16_Skin";
transparent true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.0784313976764679 0.0784313976764679 0.0784313976764679;
materialSpecularPower 12.5;
}
subshader "material_1" "StandardMesh/Default"
{
texture "texture/i16_Skin";
lightingSpecular true;
envmap true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.0784313976764679 0.0784313976764679 0.0784313976764679;
materialSpecularPower 12.5;
}
subshader "material_2" "StandardMesh/Default"
{
texture "texture/I153_sight";
transparent true;
lighting false;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
}
subshader "material_3" "StandardMesh/Default"
{
texture "texture/1p_I153";
envmap true;
materialDiffuse 0.800000011920929 0.800000011920929 0.800000011920929;
materialSpecular 1.0 1.0 1.0;
}
subshader "material_4" "StandardMesh/Default"
{
texture "texture/I-153_main2";
lightingSpecular true;
envmap true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.6000000238418579 0.6000000238418579 0.6000000238418579;
materialSpecularPower 21.0;
}
{
texture "texture/i16_Skin";
transparent true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.0784313976764679 0.0784313976764679 0.0784313976764679;
materialSpecularPower 12.5;
}
subshader "material_1" "StandardMesh/Default"
{
texture "texture/i16_Skin";
lightingSpecular true;
envmap true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.0784313976764679 0.0784313976764679 0.0784313976764679;
materialSpecularPower 12.5;
}
subshader "material_2" "StandardMesh/Default"
{
texture "texture/I153_sight";
transparent true;
lighting false;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
}
subshader "material_3" "StandardMesh/Default"
{
texture "texture/1p_I153";
envmap true;
materialDiffuse 0.800000011920929 0.800000011920929 0.800000011920929;
materialSpecular 1.0 1.0 1.0;
}
subshader "material_4" "StandardMesh/Default"
{
texture "texture/I-153_main2";
lightingSpecular true;
envmap true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.6000000238418579 0.6000000238418579 0.6000000238418579;
materialSpecularPower 21.0;
}