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Archives/bf1942/levels/aragon-1938.rfa
bf1942/levels/aragon-1938/StandardMesh/Mustang_fus1_M1.rs
subshader "Mustang_fus1_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.666667 0.811765 0.878431;
   materialSpecularPower 40.0;
   envmap true;
   texture "texture/P51Fus_L";
}

subshader "Mustang_fus1_M1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.666667 0.811765 0.878431;
   materialSpecularPower 40.0;
   texture "texture/P51Fus_L";
}

subshader "Mustang_fus1_M1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.666667 0.811765 0.878431;
   materialSpecularPower 15.0;
   twosided true;
   envmap true;
   texture "texture/P51Fus_L";
}

subshader "Mustang_fus1_M1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   twosided true;
   texture "texture/P51Fus_L";
}

subshader "Mustang_fus1_M1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/P51Fus_L";
}

subshader "Mustang_fus1_M1_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.25098 0.25098 0.25098;
   materialSpecularPower 10.0;
   transparent true;
   twosided true;
   envmap true;
   texture "texture/Canop1_L";
}