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Archives/bf1942/levels/aragon-1938.rfa
bf1942/levels/aragon-1938/StandardMesh/Mustang_fus1_M1.rs
subshader "Mustang_fus1_M1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.666667 0.811765 0.878431;
materialSpecularPower 40.0;
envmap true;
texture "texture/P51Fus_L";
}
subshader "Mustang_fus1_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.666667 0.811765 0.878431;
materialSpecularPower 40.0;
texture "texture/P51Fus_L";
}
subshader "Mustang_fus1_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.666667 0.811765 0.878431;
materialSpecularPower 15.0;
twosided true;
envmap true;
texture "texture/P51Fus_L";
}
subshader "Mustang_fus1_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
twosided true;
texture "texture/P51Fus_L";
}
subshader "Mustang_fus1_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/P51Fus_L";
}
subshader "Mustang_fus1_M1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.25098 0.25098 0.25098;
materialSpecularPower 10.0;
transparent true;
twosided true;
envmap true;
texture "texture/Canop1_L";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.666667 0.811765 0.878431;
materialSpecularPower 40.0;
envmap true;
texture "texture/P51Fus_L";
}
subshader "Mustang_fus1_M1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.666667 0.811765 0.878431;
materialSpecularPower 40.0;
texture "texture/P51Fus_L";
}
subshader "Mustang_fus1_M1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.666667 0.811765 0.878431;
materialSpecularPower 15.0;
twosided true;
envmap true;
texture "texture/P51Fus_L";
}
subshader "Mustang_fus1_M1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
twosided true;
texture "texture/P51Fus_L";
}
subshader "Mustang_fus1_M1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/P51Fus_L";
}
subshader "Mustang_fus1_M1_Material5" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.25098 0.25098 0.25098;
materialSpecularPower 10.0;
transparent true;
twosided true;
envmap true;
texture "texture/Canop1_L";
}