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Archives/bf1942/levels/aragon-1938.rfa
bf1942/levels/aragon-1938/StandardMesh/i153_fus_m1.rs
subshader "texture_main" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.6 0.6 0.6;
materialSpecularPower 21.0;
envmap true;
texture "texture/I-153_main2";
}
subshader "twosided" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.6 0.6 0.6;
materialSpecularPower 21.0;
twosided true;
envmap true;
texture "texture/I-153_main2";
}
subshader "main_flat" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
envmap true;
texture "texture/I-153_main2";
}
subshader "texture_engine" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/I-153_front";
}
subshader "texture_cano" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
twosided true;
envmap true;
alphaTestRef 0.7;
texture "texture/I-153_can";
}
subshader "texture_syojun" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
twosided true;
envmap true;
alphaTestRef 0.7;
texture "texture/I-153_shojun";
}
subshader "texture_mark" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.6 0.6 0.6;
materialSpecularPower 21.0;
envmap true;
alphaTestRef 0.7;
texture "texture/I153_mark";
}
subshader "texture_mark2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.6 0.6 0.6;
materialSpecularPower 21.0;
envmap true;
alphaTestRef 0.7;
texture "texture/I153_mark2";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.6 0.6 0.6;
materialSpecularPower 21.0;
envmap true;
texture "texture/I-153_main2";
}
subshader "twosided" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.6 0.6 0.6;
materialSpecularPower 21.0;
twosided true;
envmap true;
texture "texture/I-153_main2";
}
subshader "main_flat" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
envmap true;
texture "texture/I-153_main2";
}
subshader "texture_engine" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/I-153_front";
}
subshader "texture_cano" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
twosided true;
envmap true;
alphaTestRef 0.7;
texture "texture/I-153_can";
}
subshader "texture_syojun" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
twosided true;
envmap true;
alphaTestRef 0.7;
texture "texture/I-153_shojun";
}
subshader "texture_mark" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.6 0.6 0.6;
materialSpecularPower 21.0;
envmap true;
alphaTestRef 0.7;
texture "texture/I153_mark";
}
subshader "texture_mark2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.6 0.6 0.6;
materialSpecularPower 21.0;
envmap true;
alphaTestRef 0.7;
texture "texture/I153_mark2";
}