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Archives/bf1942/levels/aragon-1938.rfa
bf1942/levels/aragon-1938/StandardMesh/i153_fus_m1.rs
subshader "texture_main" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.6 0.6 0.6;
   materialSpecularPower 21.0;
   envmap true;
   texture "texture/I-153_main2";
}

subshader "twosided" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.6 0.6 0.6;
   materialSpecularPower 21.0;
   twosided true;
   envmap true;
   texture "texture/I-153_main2";
}

subshader "main_flat" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   envmap true;
   texture "texture/I-153_main2";
}

subshader "texture_engine" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/I-153_front";
}

subshader "texture_cano" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   transparent true;
   twosided true;
   envmap true;
   alphaTestRef 0.7;
   texture "texture/I-153_can";
}

subshader "texture_syojun" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   transparent true;
   twosided true;
   envmap true;
   alphaTestRef 0.7;
   texture "texture/I-153_shojun";
}

subshader "texture_mark" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.6 0.6 0.6;
   materialSpecularPower 21.0;
   envmap true;
   alphaTestRef 0.7;
   texture "texture/I153_mark";
}

subshader "texture_mark2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 0.6 0.6 0.6;
   materialSpecularPower 21.0;
   envmap true;
   alphaTestRef 0.7;
   texture "texture/I153_mark2";
}