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Archives/bf1942/levels/monster_of_leningrad.rfa
bf1942/levels/monster_of_leningrad/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\monster_of_leningrad\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.098039/0.098039/0.098039
renderer.ambientColor 0.117647/0.109804/0.117647
renderer.diffuseColor 0.349020/0.298039/0.200000
renderer.specularColor 0.298039/0.298039/0.298039
renderer.vertexFogEnable 1
renderer.fogColorVec 0.898039/0.898039/0.898039
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath bf1942/levels/monster_of_leningrad/Texture
textureManager.alternativePath Texture/special_skys/FalaisePocket
textureManager.alternativePath Texture/ENVIROMENT_WINTER
textureManager.alternativePath Texture/Levels/pavlov
textureManager.alternativePath Texture/GENERAL_GER_WINTER
textureManager.alternativePath Texture/GENERAL_RUS_WINTER

shadow.shadowColor 0.55

Game.assaultTeam 2
Game.setViewDistance 220
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 220

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 1German_Officer_WinterMp40SmokeMarker
game.setKit 1 1 Cavalry_2German_AssaultK98
game.setKit 1 2 3German_Assault_WinterK98
game.setKit 1 3 4German_AT_WinterHaft-Hohlladung
game.setKit 1 4 5German_Engineer_WinterK98

game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 1Rus_OfficerPPD25Smoke
game.setKit 2 1 Cavalry_2Rus_AssaultNagant
game.setKit 2 2 Cavalry_3Rus_ATPTRD
game.setKit 2 3 4Rus_TankhunterNagantRPG43
game.setKit 2 4 5Rus_EngineerNagant

game.setActiveCombatArea 0 0 4096 4096

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain
run Objects/Objects
run Sounds/Environment


water.specularEnable 1
water.texLayer1 texture/water01green
water.texLayer2 texture/water02green
water.normalMap texture/normalMap02green
water.scrollDirectionNormalmap -0.7/-0.7
water.scrollDirection1 -1/-0.5
water.scrollDirection2 -1/0.5
water.specularColor 0.35/0.32/0.23
water.scrollLayer1 0.02
water.scrollLayer2 0.03
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection -0.3/0.5/-0.65
water.color 0.8/0.7/0.4
water.waterColorDepth 40
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.35/0.425/0.4
water.waterAlphaDepth 0.2
water.waterShallowAlpha 0.8

game.setBeforeSpawnCameraPosition 1 778/82/104
game.setBeforeSpawnCameraPosition 2 778/82/104