This page is under construction
Archives/bf1942/levels/monster_of_leningrad.rfa
bf1942/levels/monster_of_leningrad/Objects/Attitude_indicator/Objects.con
rem Attitude_indicator_BRI_Bundle
rem Attitude_indicator_POL_Bundle
rem Attitude_indicator_RUS_Bundle
rem Attitude_indicator_USA_Bundle
rem Attitude_indicator_GER_Bundle
rem Attitude_indicator_JPN_Bundle
rem ALLIED
ObjectTemplate.create Bundle Attitude_indicator_BRI_Bundle
ObjectTemplate.addTemplate Attitude_indicator_ALLIED_Bundle
ObjectTemplate.create Bundle Attitude_indicator_POL_Bundle
ObjectTemplate.addTemplate Attitude_indicator_ALLIED_Bundle
ObjectTemplate.create Bundle Attitude_indicator_RUS_Bundle
ObjectTemplate.addTemplate Attitude_indicator_ALLIED_Bundle
ObjectTemplate.create Bundle Attitude_indicator_USA_Bundle
ObjectTemplate.addTemplate Attitude_indicator_ALLIED_Bundle
rem AXIS
ObjectTemplate.create Bundle Attitude_indicator_GER_Bundle
ObjectTemplate.addTemplate Attitude_indicator_AXIS_Bundle
ObjectTemplate.create Bundle Attitude_indicator_JPN_Bundle
ObjectTemplate.addTemplate Attitude_indicator_AXIS_Bundle
ObjectTemplate.create SupplyDepot Attitude_indicator_RepairSupplyDepot
ObjectTemplate.radius 2
ObjectTemplate.team 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 0
ObjectTemplate.addVehicleType Attitude_indicator_BASE_ALLIED -1 10000 0
ObjectTemplate.addVehicleType Attitude_indicator_BASE_AXIS -1 10000 0
ObjectTemplate.addVehicleType Attitude_indicator_A_ALLIED -1 10000 0
ObjectTemplate.addVehicleType Attitude_indicator_A_AXIS -1 10000 0
ObjectTemplate.setHealth -1 -1000 0
ObjectTemplate.create Bundle Attitude_indicator_ALLIED_Bundle
ObjectTemplate.addTemplate Attitude_indicator_BASE_ALLIED_Spawner
ObjectTemplate.setPosition 0/10/0
ObjectTemplate.addTemplate Attitude_indicator_RepairSupplyDepot
ObjectTemplate.setPosition 0/10/0
ObjectTemplate.create Bundle Attitude_indicator_AXIS_Bundle
ObjectTemplate.addTemplate Attitude_indicator_BASE_AXIS_Spawner
ObjectTemplate.setPosition 0/10/0
ObjectTemplate.addTemplate Attitude_indicator_RepairSupplyDepot
ObjectTemplate.setPosition 0/10/0
ObjectTemplate.create ObjectSpawner Attitude_indicator_BASE_ALLIED_Spawner
ObjectTemplate.setObjectTemplate 1 Attitude_indicator_BASE_ALLIED
ObjectTemplate.setObjectTemplate 2 Attitude_indicator_BASE_ALLIED
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 4
ObjectTemplate.maxSpawnDelay 4
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.TimeToLive 10
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.DamageWhenLost 1000000
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.create ObjectSpawner Attitude_indicator_BASE_AXIS_Spawner
ObjectTemplate.setObjectTemplate 1 Attitude_indicator_BASE_AXIS
ObjectTemplate.setObjectTemplate 2 Attitude_indicator_BASE_AXIS
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 4
ObjectTemplate.maxSpawnDelay 4
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.TimeToLive 10
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.DamageWhenLost 1000000
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.create PlayerControlObject Attitude_indicator_BASE_ALLIED
ObjectTemplate.setNetworkableInfo PenetrateExplosion_BodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.cullRadiusScale 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 0
ObjectTemplate.drag 2
ObjectTemplate.mass 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 0.0
ObjectTemplate.exitTimer 1
ObjectTemplate.hitpoints 10
ObjectTemplate.maxhitpoints 10
ObjectTemplate.material 810
ObjectTemplate.criticalDamage 11
ObjectTemplate.hpLostWhilecriticalDamage 4
ObjectTemplate.explosionForceMod 0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 1
ObjectTemplate.geometry PenetrateExplosion_m1
rem ----------------------------------
ObjectTemplate.addTemplate PenetrateExplosion_Engine
ObjectTemplate.addTemplate Attitude_indicator_A_ALLIED_Spawner
rem ----------------------------------
ObjectTemplate.GUIIndex 79
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon ""
ObjectTemplate.create PlayerControlObject Attitude_indicator_BASE_AXIS
ObjectTemplate.setNetworkableInfo PenetrateExplosion_BodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.cullRadiusScale 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 0
ObjectTemplate.drag 2
ObjectTemplate.mass 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 0.0
ObjectTemplate.exitTimer 1
ObjectTemplate.hitpoints 10
ObjectTemplate.maxhitpoints 10
ObjectTemplate.material 810
ObjectTemplate.criticalDamage 11
ObjectTemplate.hpLostWhilecriticalDamage 4
ObjectTemplate.explosionForceMod 0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 1
ObjectTemplate.geometry PenetrateExplosion_m1
rem ----------------------------------
ObjectTemplate.addTemplate PenetrateExplosion_Engine
ObjectTemplate.addTemplate Attitude_indicator_A_AXIS_Spawner
rem ----------------------------------
ObjectTemplate.GUIIndex 79
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon ""
ObjectTemplate.create ObjectSpawner Attitude_indicator_A_ALLIED_Spawner
ObjectTemplate.setObjectTemplate 1 Attitude_indicator_A_ALLIED
ObjectTemplate.setObjectTemplate 2 Attitude_indicator_A_ALLIED
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 4
ObjectTemplate.maxSpawnDelay 4
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.TimeToLive 10
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.DamageWhenLost 1000000
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.create ObjectSpawner Attitude_indicator_A_AXIS_Spawner
ObjectTemplate.setObjectTemplate 1 Attitude_indicator_A_AXIS
ObjectTemplate.setObjectTemplate 2 Attitude_indicator_A_AXIS
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 4
ObjectTemplate.maxSpawnDelay 4
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.TimeToLive 10
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.DamageWhenLost 1000000
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.create PlayerControlObject Attitude_indicator_A_ALLIED
ObjectTemplate.setNetworkableInfo PenetrateExplosion_BodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.cullRadiusScale 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 0
ObjectTemplate.drag 2
ObjectTemplate.mass 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 0.0
ObjectTemplate.exitTimer 1
ObjectTemplate.hitpoints 10
ObjectTemplate.maxhitpoints 10
ObjectTemplate.material 810
ObjectTemplate.criticalDamage 11
ObjectTemplate.hpLostWhilecriticalDamage 4
ObjectTemplate.explosionForceMod 0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 1
ObjectTemplate.geometry PenetrateExplosion_m1
rem ----------------------------------
ObjectTemplate.addTemplate PenetrateExplosion_Engine
ObjectTemplate.addTemplate Attitude_indicator_B_ALLIED_Spawner
ObjectTemplate.setPosition 0/100/0
ObjectTemplate.addTemplate Attitude_indicator_B_RepairSupplyDepot
ObjectTemplate.setPosition 0/100/0
rem ----------------------------------
ObjectTemplate.GUIIndex 79
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon "Minimap/Attitude_indicator_A_256x256.tga"
ObjectTemplate.setMinimapIconSize 256
ObjectTemplate.create PlayerControlObject Attitude_indicator_A_AXIS
ObjectTemplate.setNetworkableInfo PenetrateExplosion_BodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.cullRadiusScale 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 0
ObjectTemplate.drag 2
ObjectTemplate.mass 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 0.0
ObjectTemplate.exitTimer 1
ObjectTemplate.hitpoints 10
ObjectTemplate.maxhitpoints 10
ObjectTemplate.material 810
ObjectTemplate.criticalDamage 11
ObjectTemplate.hpLostWhilecriticalDamage 4
ObjectTemplate.explosionForceMod 0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 1
ObjectTemplate.geometry PenetrateExplosion_m1
rem ----------------------------------
ObjectTemplate.addTemplate PenetrateExplosion_Engine
rem ----------------------------------
ObjectTemplate.GUIIndex 79
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon "Minimap/Attitude_indicatorD.tga"
ObjectTemplate.setMinimapIconSize 1024
ObjectTemplate.create ObjectSpawner Attitude_indicator_B_ALLIED_Spawner
ObjectTemplate.setObjectTemplate 1 Attitude_indicator_B
ObjectTemplate.setObjectTemplate 2 Attitude_indicator_B
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 4
ObjectTemplate.maxSpawnDelay 4
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.TimeToLive 10
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.DamageWhenLost 1000000
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1
rem Attitude_indicator_POL_Bundle
rem Attitude_indicator_RUS_Bundle
rem Attitude_indicator_USA_Bundle
rem Attitude_indicator_GER_Bundle
rem Attitude_indicator_JPN_Bundle
rem ALLIED
ObjectTemplate.create Bundle Attitude_indicator_BRI_Bundle
ObjectTemplate.addTemplate Attitude_indicator_ALLIED_Bundle
ObjectTemplate.create Bundle Attitude_indicator_POL_Bundle
ObjectTemplate.addTemplate Attitude_indicator_ALLIED_Bundle
ObjectTemplate.create Bundle Attitude_indicator_RUS_Bundle
ObjectTemplate.addTemplate Attitude_indicator_ALLIED_Bundle
ObjectTemplate.create Bundle Attitude_indicator_USA_Bundle
ObjectTemplate.addTemplate Attitude_indicator_ALLIED_Bundle
rem AXIS
ObjectTemplate.create Bundle Attitude_indicator_GER_Bundle
ObjectTemplate.addTemplate Attitude_indicator_AXIS_Bundle
ObjectTemplate.create Bundle Attitude_indicator_JPN_Bundle
ObjectTemplate.addTemplate Attitude_indicator_AXIS_Bundle
ObjectTemplate.create SupplyDepot Attitude_indicator_RepairSupplyDepot
ObjectTemplate.radius 2
ObjectTemplate.team 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 0
ObjectTemplate.addVehicleType Attitude_indicator_BASE_ALLIED -1 10000 0
ObjectTemplate.addVehicleType Attitude_indicator_BASE_AXIS -1 10000 0
ObjectTemplate.addVehicleType Attitude_indicator_A_ALLIED -1 10000 0
ObjectTemplate.addVehicleType Attitude_indicator_A_AXIS -1 10000 0
ObjectTemplate.setHealth -1 -1000 0
ObjectTemplate.create Bundle Attitude_indicator_ALLIED_Bundle
ObjectTemplate.addTemplate Attitude_indicator_BASE_ALLIED_Spawner
ObjectTemplate.setPosition 0/10/0
ObjectTemplate.addTemplate Attitude_indicator_RepairSupplyDepot
ObjectTemplate.setPosition 0/10/0
ObjectTemplate.create Bundle Attitude_indicator_AXIS_Bundle
ObjectTemplate.addTemplate Attitude_indicator_BASE_AXIS_Spawner
ObjectTemplate.setPosition 0/10/0
ObjectTemplate.addTemplate Attitude_indicator_RepairSupplyDepot
ObjectTemplate.setPosition 0/10/0
ObjectTemplate.create ObjectSpawner Attitude_indicator_BASE_ALLIED_Spawner
ObjectTemplate.setObjectTemplate 1 Attitude_indicator_BASE_ALLIED
ObjectTemplate.setObjectTemplate 2 Attitude_indicator_BASE_ALLIED
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 4
ObjectTemplate.maxSpawnDelay 4
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.TimeToLive 10
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.DamageWhenLost 1000000
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.create ObjectSpawner Attitude_indicator_BASE_AXIS_Spawner
ObjectTemplate.setObjectTemplate 1 Attitude_indicator_BASE_AXIS
ObjectTemplate.setObjectTemplate 2 Attitude_indicator_BASE_AXIS
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 4
ObjectTemplate.maxSpawnDelay 4
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.TimeToLive 10
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.DamageWhenLost 1000000
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.create PlayerControlObject Attitude_indicator_BASE_ALLIED
ObjectTemplate.setNetworkableInfo PenetrateExplosion_BodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.cullRadiusScale 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 0
ObjectTemplate.drag 2
ObjectTemplate.mass 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 0.0
ObjectTemplate.exitTimer 1
ObjectTemplate.hitpoints 10
ObjectTemplate.maxhitpoints 10
ObjectTemplate.material 810
ObjectTemplate.criticalDamage 11
ObjectTemplate.hpLostWhilecriticalDamage 4
ObjectTemplate.explosionForceMod 0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 1
ObjectTemplate.geometry PenetrateExplosion_m1
rem ----------------------------------
ObjectTemplate.addTemplate PenetrateExplosion_Engine
ObjectTemplate.addTemplate Attitude_indicator_A_ALLIED_Spawner
rem ----------------------------------
ObjectTemplate.GUIIndex 79
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon ""
ObjectTemplate.create PlayerControlObject Attitude_indicator_BASE_AXIS
ObjectTemplate.setNetworkableInfo PenetrateExplosion_BodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.cullRadiusScale 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 0
ObjectTemplate.drag 2
ObjectTemplate.mass 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 0.0
ObjectTemplate.exitTimer 1
ObjectTemplate.hitpoints 10
ObjectTemplate.maxhitpoints 10
ObjectTemplate.material 810
ObjectTemplate.criticalDamage 11
ObjectTemplate.hpLostWhilecriticalDamage 4
ObjectTemplate.explosionForceMod 0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 1
ObjectTemplate.geometry PenetrateExplosion_m1
rem ----------------------------------
ObjectTemplate.addTemplate PenetrateExplosion_Engine
ObjectTemplate.addTemplate Attitude_indicator_A_AXIS_Spawner
rem ----------------------------------
ObjectTemplate.GUIIndex 79
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon ""
ObjectTemplate.create ObjectSpawner Attitude_indicator_A_ALLIED_Spawner
ObjectTemplate.setObjectTemplate 1 Attitude_indicator_A_ALLIED
ObjectTemplate.setObjectTemplate 2 Attitude_indicator_A_ALLIED
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 4
ObjectTemplate.maxSpawnDelay 4
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.TimeToLive 10
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.DamageWhenLost 1000000
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.create ObjectSpawner Attitude_indicator_A_AXIS_Spawner
ObjectTemplate.setObjectTemplate 1 Attitude_indicator_A_AXIS
ObjectTemplate.setObjectTemplate 2 Attitude_indicator_A_AXIS
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 4
ObjectTemplate.maxSpawnDelay 4
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.TimeToLive 10
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.DamageWhenLost 1000000
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.create PlayerControlObject Attitude_indicator_A_ALLIED
ObjectTemplate.setNetworkableInfo PenetrateExplosion_BodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.cullRadiusScale 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 0
ObjectTemplate.drag 2
ObjectTemplate.mass 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 0.0
ObjectTemplate.exitTimer 1
ObjectTemplate.hitpoints 10
ObjectTemplate.maxhitpoints 10
ObjectTemplate.material 810
ObjectTemplate.criticalDamage 11
ObjectTemplate.hpLostWhilecriticalDamage 4
ObjectTemplate.explosionForceMod 0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 1
ObjectTemplate.geometry PenetrateExplosion_m1
rem ----------------------------------
ObjectTemplate.addTemplate PenetrateExplosion_Engine
ObjectTemplate.addTemplate Attitude_indicator_B_ALLIED_Spawner
ObjectTemplate.setPosition 0/100/0
ObjectTemplate.addTemplate Attitude_indicator_B_RepairSupplyDepot
ObjectTemplate.setPosition 0/100/0
rem ----------------------------------
ObjectTemplate.GUIIndex 79
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon "Minimap/Attitude_indicator_A_256x256.tga"
ObjectTemplate.setMinimapIconSize 256
ObjectTemplate.create PlayerControlObject Attitude_indicator_A_AXIS
ObjectTemplate.setNetworkableInfo PenetrateExplosion_BodyInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.cullRadiusScale 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 0
ObjectTemplate.drag 2
ObjectTemplate.mass 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 0.0
ObjectTemplate.exitTimer 1
ObjectTemplate.hitpoints 10
ObjectTemplate.maxhitpoints 10
ObjectTemplate.material 810
ObjectTemplate.criticalDamage 11
ObjectTemplate.hpLostWhilecriticalDamage 4
ObjectTemplate.explosionForceMod 0
ObjectTemplate.timetoliveafterdeath 0
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.damageFromWater 1
ObjectTemplate.geometry PenetrateExplosion_m1
rem ----------------------------------
ObjectTemplate.addTemplate PenetrateExplosion_Engine
rem ----------------------------------
ObjectTemplate.GUIIndex 79
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTAAGun
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon "Minimap/Attitude_indicatorD.tga"
ObjectTemplate.setMinimapIconSize 1024
ObjectTemplate.create ObjectSpawner Attitude_indicator_B_ALLIED_Spawner
ObjectTemplate.setObjectTemplate 1 Attitude_indicator_B
ObjectTemplate.setObjectTemplate 2 Attitude_indicator_B
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 4
ObjectTemplate.maxSpawnDelay 4
ObjectTemplate.SpawnDelayAtStart 1
ObjectTemplate.TimeToLive 10
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.DamageWhenLost 1000000
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1
ObjectTemplate.MaxNrOfObjectSpawned 1