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Archives/bf1942/levels/monster_of_leningrad.rfa
bf1942/levels/monster_of_leningrad/Objects/e_bigsmoke/Effects.con
rem *** e_bigsmoke ***
ObjectTemplate.create EffectBundle e_bigsmoke
rem ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate Em_bigsmoke
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
rem -------------------------------------
rem *** Em_bigsmoke ***
ObjectTemplate.create Emitter Em_bigsmoke
ObjectTemplate.template Fx_bigsmoke
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.lodDistance 600
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.intensity CRD_UNIFORM/3/4/0
ObjectTemplate.relativePositionInDof CRD_UNIFORM/2/0/0
ObjectTemplate.relativePositionInUp CRD_NONE/0.2/0/0
ObjectTemplate.relativePositionInRight CRD_UNIFORM/2/0/1
ObjectTemplate.startRotation CRD_UNIFORM/1/180/0
rem *** Fx_bigsmoke ***
ObjectTemplate.create SpriteParticle Fx_bigsmoke
ObjectTemplate.timeToLive CRD_UNIFORM/30/30/0
ObjectTemplate.size CRD_NONE/2/1/0
ObjectTemplate.gravityModifier CRD_NONE/-0.1/0/0
ObjectTemplate.drag CRD_NONE/0.4/0/0
ObjectTemplate.sizeOverTime 0/1|100/2
ObjectTemplate.texture upper_black_smoke3C
ObjectTemplate.initRotation CRD_UNIFORM/1/180/0
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.colorRGBAOverTime 0/186/175/158/0|29/167/165/152/200|58/101/88/75/200|100/27/18/18/0