This page is under construction
Archives/bf1942/levels/monster_of_leningrad.rfa
bf1942/levels/monster_of_leningrad/standardmesh/Locomotive_Drive_Hul_L1.rs
subshader "Locomotive_Drive_Hul_L1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/Locomotive03_b";
}

subshader "Locomotive_Drive_Hul_L1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/Locomotive06_b_Star";
}

subshader "Locomotive_Drive_Hul_L1_Material2" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/LocomotivParts";
}

subshader "Locomotive_Drive_Hul_L1_Material3" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/RedMetal";
}

subshader "Locomotive_Drive_Hul_L1_Material4" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/Lionfish_Floor03_H";
}

subshader "Locomotive_Drive_Hul_L1_Material5" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   twosided true;
   texture "texture/Locomotive04_d_Star";
}

subshader "Locomotive_Drive_Hul_L1_Material6" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   transparent true;
   twosided true;
   alphaTestRef 0.7;
   texture "texture/Locomotive_Window";
}

subshader "Locomotive_Drive_Hul_L1_Material7" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/Locomotive_Seats";
}

subshader "Locomotive_Drive_Hul_L1_Material8" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/MetalFloor_2";
}

subshader "Locomotive_Drive_Hul_L1_Material9" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/Cylinder";
}

subshader "Locomotive_Drive_Hul_L1_Material10" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/Locomotive03_b";
}

subshader "Locomotive_Drive_Hul_L1_Material11" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588 0.588 0.588;
   texture "texture/Cylinder";
}

subshader "Locomotive_Drive_Hul_L1_Material12" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/LocomotiveDashboard_d";
}

subshader "Locomotive_Drive_Hul_L1_Material13" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/Locomotive_Seats";
}