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		Archives/bf1942/levels/monster_of_leningrad.rfa
	
		bf1942/levels/monster_of_leningrad/standardmesh/Train_Cart_Drive_Hul_m1.rs
	
		
		subshader "Train_Cart_Drive_Hul_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/TrainWagon_Roof_I";
}
		
		
subshader "Train_Cart_Drive_Hul_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/TrainWagon_DoorXtras_I";
}
		
		
subshader "Train_Cart_Drive_Hul_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/TrainWagon_WoodDoor_I";
}
		
		
subshader "Train_Cart_Drive_Hul_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/TrainWagon_Wood_I";
}
		
		
subshader "Train_Cart_Drive_Hul_m1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/TrainWagon_Window_I";
}
		
		
		
		
		
	
	
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/TrainWagon_Roof_I";
}
subshader "Train_Cart_Drive_Hul_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/TrainWagon_DoorXtras_I";
}
subshader "Train_Cart_Drive_Hul_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/TrainWagon_WoodDoor_I";
}
subshader "Train_Cart_Drive_Hul_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/TrainWagon_Wood_I";
}
subshader "Train_Cart_Drive_Hul_m1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
texture "texture/TrainWagon_Window_I";
}