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Archives/bf1942/levels/monster_of_leningrad.rfa
bf1942/levels/monster_of_leningrad/standardmesh/nbfz_track_L.rs
subshader "nbfz_track_L_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/nbfz_track";
}