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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Act_of_Valor.rfa
bf1942/levels/Act_of_Valor/Objects/Stationary_Browning/Objects.con
rem
rem *** StationaryBrowning_mg ***
rem
ObjectTemplate.create PlayerControlObject Stationary_Browning
ObjectTemplate.networkableInfo Stationary_mg_BodyInfo
ObjectTemplate.setSoldierExitLocation -0.5/0/-0.8 0/0/0
ObjectTemplate.aiTemplate Stationary_Browning
ObjectTemplate.geometry tripod_stick_m1
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.setPcoId 0
ObjectTemplate.HasArmor 1
ObjectTemplate.HitPoints 45
ObjectTemplate.MaxHitPoints 45
ObjectTemplate.Material 45
Objecttemplate.GUIIndex 80
rem damage effect added. Highway
ObjectTemplate.addArmorEffect 15 e_Browning_Damage 0/0.1/0.8
ObjectTemplate.addArmorEffect 0 e_Browning_Destroy 0/0.1/0.8
ObjectTemplate.setVehicleIcon "Vehicle/Icon_Browning.tga"
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_bullet.tga"
ObjectTemplate.setPrimaryAmmoBar ABHeatBarOnly
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTStationaryMG
ObjectTemplate.setToolTipType TTStationaryMG
ObjectTemplate.timetoliveafterdeath 4
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_stationary_16x16.tga"
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate StationaryBrowningPoint
ObjectTemplate.setPosition 0/0.1/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate StationaryBrowningSeat
ObjectTemplate.setPosition 0/0.0/-0.65
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate StationaryBrowningEntry
ObjectTemplate.setPosition 0/-0.1/-1
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------
rem
rem *** StationaryBrowningpoint ***
rem
ObjectTemplate.create RotationalBundle StationaryBrowningPoint
ObjectTemplate.networkableInfo Stationary_mg_TurretInfo
rem -------------------------------------
ObjectTemplate.addTemplate StationaryBrowningRotation
rem -------------------------------------
ObjectTemplate.setMinRotation -70/0/0
ObjectTemplate.setMaxRotation 70/0/0
ObjectTemplate.setMaxSpeed 90/0/0
ObjectTemplate.setAcceleration 5000/0/0
ObjectTemplate.setInputToYaw 4
ObjectTemplate.setInputToPitch 5
rem
rem *** StationaryBrowningRotation ***
rem
ObjectTemplate.create RotationalBundle StationaryBrowningRotation
ObjectTemplate.networkableInfo Stationary_mg_TurretInfo
rem -------------------------------------
ObjectTemplate.addTemplate Browning_unlimited
ObjectTemplate.setPosition 0/0/0.4
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate StationaryBrowningCamera
ObjectTemplate.setPosition 0/0.3/-0.1
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-70/0
ObjectTemplate.setMaxRotation 0/30/0
ObjectTemplate.setMaxSpeed 0/90/0
ObjectTemplate.setAcceleration 0/5000/0
ObjectTemplate.setInputToYaw 4
ObjectTemplate.setInputToPitch 5
rem
rem *** StationaryBrowningCamera ***
rem
ObjectTemplate.create Camera StationaryBrowningCamera
rem -------------------------------------
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setMaxSpeed 0/0/0
ObjectTemplate.setAcceleration 0/0/0
ObjectTemplate.setContinousRotationSpeed 0/0/0
ObjectTemplate.setInputToYaw c_PINone
ObjectTemplate.setInputToPitch c_PINone
ObjectTemplate.setInputToRoll c_PINone
ObjectTemplate.setHasTarget 0
rem
rem *** StationaryBrowningEntry ***
rem
ObjectTemplate.create EntryPoint StationaryBrowningEntry
ObjectTemplate.setEntryRadius 1.1
rem
rem *** StationaryBrowningSeat ***
rem
ObjectTemplate.create SeatObject StationaryBrowningSeat
ObjectTemplate.seatFlags c_SeatShowStandingSoldier
ObjectTemplate.seatFlags c_SeatIsOutside
rem *** StationaryBrowning_mg ***
rem
ObjectTemplate.create PlayerControlObject Stationary_Browning
ObjectTemplate.networkableInfo Stationary_mg_BodyInfo
ObjectTemplate.setSoldierExitLocation -0.5/0/-0.8 0/0/0
ObjectTemplate.aiTemplate Stationary_Browning
ObjectTemplate.geometry tripod_stick_m1
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.setPcoId 0
ObjectTemplate.HasArmor 1
ObjectTemplate.HitPoints 45
ObjectTemplate.MaxHitPoints 45
ObjectTemplate.Material 45
Objecttemplate.GUIIndex 80
rem damage effect added. Highway
ObjectTemplate.addArmorEffect 15 e_Browning_Damage 0/0.1/0.8
ObjectTemplate.addArmorEffect 0 e_Browning_Destroy 0/0.1/0.8
ObjectTemplate.setVehicleIcon "Vehicle/Icon_Browning.tga"
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_bullet.tga"
ObjectTemplate.setPrimaryAmmoBar ABHeatBarOnly
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTStationaryMG
ObjectTemplate.setToolTipType TTStationaryMG
ObjectTemplate.timetoliveafterdeath 4
ObjectTemplate.fadeAtTimeToLiveAfterDeath 0
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_stationary_16x16.tga"
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate StationaryBrowningPoint
ObjectTemplate.setPosition 0/0.1/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate StationaryBrowningSeat
ObjectTemplate.setPosition 0/0.0/-0.65
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate StationaryBrowningEntry
ObjectTemplate.setPosition 0/-0.1/-1
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------
rem
rem *** StationaryBrowningpoint ***
rem
ObjectTemplate.create RotationalBundle StationaryBrowningPoint
ObjectTemplate.networkableInfo Stationary_mg_TurretInfo
rem -------------------------------------
ObjectTemplate.addTemplate StationaryBrowningRotation
rem -------------------------------------
ObjectTemplate.setMinRotation -70/0/0
ObjectTemplate.setMaxRotation 70/0/0
ObjectTemplate.setMaxSpeed 90/0/0
ObjectTemplate.setAcceleration 5000/0/0
ObjectTemplate.setInputToYaw 4
ObjectTemplate.setInputToPitch 5
rem
rem *** StationaryBrowningRotation ***
rem
ObjectTemplate.create RotationalBundle StationaryBrowningRotation
ObjectTemplate.networkableInfo Stationary_mg_TurretInfo
rem -------------------------------------
ObjectTemplate.addTemplate Browning_unlimited
ObjectTemplate.setPosition 0/0/0.4
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate StationaryBrowningCamera
ObjectTemplate.setPosition 0/0.3/-0.1
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-70/0
ObjectTemplate.setMaxRotation 0/30/0
ObjectTemplate.setMaxSpeed 0/90/0
ObjectTemplate.setAcceleration 0/5000/0
ObjectTemplate.setInputToYaw 4
ObjectTemplate.setInputToPitch 5
rem
rem *** StationaryBrowningCamera ***
rem
ObjectTemplate.create Camera StationaryBrowningCamera
rem -------------------------------------
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/0/0
ObjectTemplate.setPivotPosition 0/0/0
ObjectTemplate.setMaxSpeed 0/0/0
ObjectTemplate.setAcceleration 0/0/0
ObjectTemplate.setContinousRotationSpeed 0/0/0
ObjectTemplate.setInputToYaw c_PINone
ObjectTemplate.setInputToPitch c_PINone
ObjectTemplate.setInputToRoll c_PINone
ObjectTemplate.setHasTarget 0
rem
rem *** StationaryBrowningEntry ***
rem
ObjectTemplate.create EntryPoint StationaryBrowningEntry
ObjectTemplate.setEntryRadius 1.1
rem
rem *** StationaryBrowningSeat ***
rem
ObjectTemplate.create SeatObject StationaryBrowningSeat
ObjectTemplate.seatFlags c_SeatShowStandingSoldier
ObjectTemplate.seatFlags c_SeatIsOutside