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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Act_of_Valor.rfa
bf1942/levels/Act_of_Valor/Objects/Vehicles/Air/Mi-8/Geometries.con
rem 05 20 20 edited by Jimbo to fix trees not showing thru windshield, "depthwrite false;" command applied to .rs file

renderer.beginGlobalCluster Mi8
GeometryTemplate.create StandardMesh Mi8_Fus_M1
GeometryTemplate.file \DesertCombat\Mi8\Mi8_Fus_m1
GeometryTemplate.hasDynamicShadow 1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 30
GeometryTemplate.setLodDistance 2 50
GeometryTemplate.setLodDistance 3 100

GeometryTemplate.create StandardMesh Mi8_Interior
GeometryTemplate.file \DesertCombat\Mi8\Mi8_Interior

GeometryTemplate.create StandardMesh Mi8_Windows
GeometryTemplate.file \DesertCombat\Mi8\Mi8_Windows

GeometryTemplate.create StandardMesh Mi8_Windshield
GeometryTemplate.file ..\bf1942\levels\Act_of_Valor\StandardMesh\Mi8_Windshield
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 30
GeometryTemplate.setLodDistance 2 50

GeometryTemplate.create StandardMesh Mi8_Training_W
GeometryTemplate.file \DesertCombat\Mi8\Mi8_Training_W

GeometryTemplate.create StandardMesh Mi8_Front_W
GeometryTemplate.file \DesertCombat\Mi8\Mi8_Front_W
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 50
GeometryTemplate.setLodDistance 2 100

GeometryTemplate.create StandardMesh Mi8_Back_W
GeometryTemplate.file \DesertCombat\Mi8\Mi8_Back_W
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 50
GeometryTemplate.setLodDistance 2 100

GeometryTemplate.create StandardMesh Mi8_Front_Gear
GeometryTemplate.file \DesertCombat\Mi8\Mi8_Front_Gear
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 50
GeometryTemplate.setLodDistance 2 100

GeometryTemplate.create StandardMesh Mi8_Back_Gear
GeometryTemplate.file \DesertCombat\Mi8\Mi8_Back_Gear
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 50
GeometryTemplate.setLodDistance 2 100

rem ----------------------------------------------------------

GeometryTemplate.create StandardMesh Mi8_Prop
GeometryTemplate.file \DesertCombat\Mi8\Mi8_Prop

GeometryTemplate.create StandardMesh Mi8_Prop_Blur
GeometryTemplate.file \DesertCombat\Mi8\Mi8_Prop_Blur
GeometryTemplate.alphaLodDistance 750

GeometryTemplate.create StandardMesh Mi8_Rear_Prop
GeometryTemplate.file \DesertCombat\Mi8\Mi8_Rear_Prop

GeometryTemplate.create StandardMesh Mi8_RearProp_Blur
GeometryTemplate.file \DesertCombat\Mi8\Mi8_Rear_Prop_Blur
GeometryTemplate.alphaLodDistance 750

renderer.endGlobalCluster Mi8
rem ----------------------------------------------------------

GeometryTemplate.create StandardMesh Mi8_Fus_L1
GeometryTemplate.file \DesertCombat\Mi8\Mi8_Fus_L1
GeometryTemplate.hasDynamicShadow 1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 30
GeometryTemplate.setLodDistance 2 50
GeometryTemplate.setLodDistance 3 100
GeometryTemplate.setLodDistance 4 200
GeometryTemplate.setLodDistance 5 300
GeometryTemplate.setLodDistance 6 400


GeometryTemplate.create StandardMesh Mi8_Wreck
GeometryTemplate.file \DesertCombat\Mi8\Mi8_Wreck
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 200
GeometryTemplate.setLodDistance 2 250
GeometryTemplate.setLodDistance 3 300

GeometryTemplate.create StandardMesh Mi8_Cockpit
GeometryTemplate.file \DesertCombat\Mi8\Mi8_Cockpit