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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Act_of_Valor.rfa
bf1942/levels/Act_of_Valor/Objects/aux_oilfire_m1/Objects.con
ObjectTemplate.create Obstacle aux_oilfire_m1
ObjectTemplate.geometry aux_oilfire_m1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.addToCollisionGroup c_CGProjectiles
ObjectTemplate.addtemplate e_OilFire
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.create Obstacle aux_oilfire_big_m1
ObjectTemplate.geometry aux_oilfire_big_m1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.addToCollisionGroup c_CGProjectiles
ObjectTemplate.addtemplate e_OilFireBig
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.geometry aux_oilfire_m1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.addToCollisionGroup c_CGProjectiles
ObjectTemplate.addtemplate e_OilFire
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.create Obstacle aux_oilfire_big_m1
ObjectTemplate.geometry aux_oilfire_big_m1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.addToCollisionGroup c_CGProjectiles
ObjectTemplate.addtemplate e_OilFireBig
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0