This page is under construction
Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Act_of_Valor.rfa
bf1942/levels/Act_of_Valor/StandardMesh/Mi8_Windshield.rs
subshader "Mi8_Windshield_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
twosided true;
envmap true;
depthwrite false;
texture "texture/DesertCombat/Mi8/mi8-windshield";
}
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
transparent true;
twosided true;
envmap true;
depthwrite false;
texture "texture/DesertCombat/Mi8/mi8-windshield";
}