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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Act_of_Valor.rfa
bf1942/levels/Act_of_Valor/StandardMesh/Mi8_Windshield.rs
subshader "Mi8_Windshield_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   transparent true;
   twosided true;
   envmap true;
   depthwrite false;
   texture "texture/DesertCombat/Mi8/mi8-windshield";
}