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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Act_of_Valor.rfa
bf1942/levels/Act_of_Valor/StandardMesh/SA342_Fus_m1.rs
subshader "SA342_Fus_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   depthwrite false;
   texture "texture/DesertCombat/SA-342/SA342_Main";
}