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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Act_of_Valor.rfa
bf1942/levels/Act_of_Valor/StandardMesh/SU-25_Glass.rs
subshader "SU-25_Glass_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 0.588 0.588 0.588;
   lightingSpecular false;
   transparent true;
   depthwrite false;
   texture "texture/DesertCombat/Su-25/SU-25_Glass";
}