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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Act_of_Valor.rfa
bf1942/levels/Act_of_Valor/StandardMesh/SU-25_Glass.rs
subshader "SU-25_Glass_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
transparent true;
depthwrite false;
texture "texture/DesertCombat/Su-25/SU-25_Glass";
}
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular false;
transparent true;
depthwrite false;
texture "texture/DesertCombat/Su-25/SU-25_Glass";
}