This page is under construction
Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Act_of_Valor.rfa
bf1942/levels/Act_of_Valor/StandardMesh/ah64_1p.rs
subshader "ah64_1p_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/DesertCombat/Ah64/ah64_1p";
}
subshader "ah64_1p_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular true;
   materialSpecular 0.156863 0.156863 0.156863;
   materialSpecularPower 13;
   envmap true;
   depthwrite false;
   texture "texture/DesertCombat/Ah64/ah64_1p";
}

subshader "ah64_1p_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/DesertCombat/Ah64/ah64_1p";
}