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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Act_of_Valor.rfa
bf1942/levels/Act_of_Valor/StandardMesh/aks74usilenced_main.rs
subshader "aks74u_main_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.105882 0.105882 0.105882;
materialSpecularPower 12.5;
envmap true;
texture "texture/desertcombat/aks-74u/aks74u";
}
subshader "aks74u_main_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.105882 0.105882 0.105882;
materialSpecularPower 12.5;
envmap true;
texture "texture/desertcombat/aks-74u/aks74u";
}
subshader "aks74u_main_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.105882 0.105882 0.105882;
materialSpecularPower 12.5;
envmap true;
texture "texture/desertcombat/aks-74u/aks74u";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.105882 0.105882 0.105882;
materialSpecularPower 12.5;
envmap true;
texture "texture/desertcombat/aks-74u/aks74u";
}
subshader "aks74u_main_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.105882 0.105882 0.105882;
materialSpecularPower 12.5;
envmap true;
texture "texture/desertcombat/aks-74u/aks74u";
}
subshader "aks74u_main_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 0.105882 0.105882 0.105882;
materialSpecularPower 12.5;
envmap true;
texture "texture/desertcombat/aks-74u/aks74u";
}