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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Act_of_Valor.rfa
bf1942/levels/Act_of_Valor/StandardMesh/vn-ropebri8.rs
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materialDiffuse 1.0 1.0 1.0;
texture "texture/rbuvmap2";
}
{
lighting true;
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materialDiffuse 1.0 1.0 1.0;
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