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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Act_of_Valor.rfa
bf1942/levels/Act_of_Valor/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = bf1942\levels\Act_of_Valor\Textures\env_Act_of_Valor_04.dds
NegativeX = bf1942\levels\Act_of_Valor\Textures\env_Act_of_Valor_02.dds
PositiveY = bf1942\levels\Act_of_Valor\Textures\env_Act_of_Valor_05.dds
NegativeY = bf1942\levels\Act_of_Valor\Textures\env_Act_of_Valor_06.dds
PositiveZ = bf1942\levels\Act_of_Valor\Textures\env_Act_of_Valor_03.dds
NegativeZ = bf1942\levels\Act_of_Valor\Textures\env_Act_of_Valor_01.dds