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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Zero_Dark_Thirty.rfa
bf1942/levels/Zero_Dark_Thirty/standardmesh/Kuwaiti_towers_m1.rs
subshader "Kuwaiti_towers_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular true;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 30.0;
texture "texture/darktops";
}
subshader "Kuwaiti_towers_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/conc02";
}
subshader "Kuwaiti_towers_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular true;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 15;
texture "texture/sphere";
}
subshader "Kuwaiti_towers_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular true;
transparent false;
envmap false;
texture "texture/Glassdark";
}
subshader "Kuwaiti_towers_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular true;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.7;
texture "texture/platform";
}
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular true;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 30.0;
texture "texture/darktops";
}
subshader "Kuwaiti_towers_m1_Material1" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/conc02";
}
subshader "Kuwaiti_towers_m1_Material2" "StandardMesh/Default"
{
lighting true;
materialDiffuse 0.588 0.588 0.588;
lightingSpecular true;
materialSpecular 0.9 0.9 0.9;
materialSpecularPower 15;
texture "texture/sphere";
}
subshader "Kuwaiti_towers_m1_Material3" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular true;
transparent false;
envmap false;
texture "texture/Glassdark";
}
subshader "Kuwaiti_towers_m1_Material4" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular true;
transparent true;
twosided true;
depthWrite false;
alphaTestRef 0.7;
texture "texture/platform";
}