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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Zero_Dark_Thirty.rfa
bf1942/levels/Zero_Dark_Thirty/standardmesh/ref_strage_m1.rs
subshader "ref_strage_m1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.486 0.486 0.486;
materialSpecularPower 20;
materialDiffuse 1 1 1;
texture "texture/ref_tank";
}
subshader "ref_strage_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.11 0.11 0.11;
materialSpecularPower 9;
materialDiffuse 1 1 1;
texture "texture/ref_concrete";
}
subshader "ref_strage_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.486 0.486 0.486;
materialSpecularPower 10;
materialDiffuse 1 1 1;
texture "texture/ref_tank2";
}
subshader "ref_strage_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.286 0.286 0.286;
materialSpecularPower 9.5;
materialDiffuse 1 1 1;
texture "texture/ref_pillar";
}
{
lighting true;
lightingSpecular true;
materialSpecular 0.486 0.486 0.486;
materialSpecularPower 20;
materialDiffuse 1 1 1;
texture "texture/ref_tank";
}
subshader "ref_strage_m1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.11 0.11 0.11;
materialSpecularPower 9;
materialDiffuse 1 1 1;
texture "texture/ref_concrete";
}
subshader "ref_strage_m1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.486 0.486 0.486;
materialSpecularPower 10;
materialDiffuse 1 1 1;
texture "texture/ref_tank2";
}
subshader "ref_strage_m1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialSpecular 0.286 0.286 0.286;
materialSpecularPower 9.5;
materialDiffuse 1 1 1;
texture "texture/ref_pillar";
}