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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Zero_Dark_Thirty.rfa
bf1942/levels/Zero_Dark_Thirty/standardmesh/urb_cmbobuild1_windows_m1.rs
subshader "urb_cmbobuild1_windows_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   transparent true;
   twosided true;
   texture "texture/Glass";
}