This page is under construction
Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Rescue_Mission.rfa
bf1942/levels/Rescue_Mission/Objects/Vulture1/Geometries.con
GeometryTemplate.create StandardMesh Vulture1
GeometryTemplate.file Ammobox_m1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 15
GeometryTemplate.setLodDistance 2 35
GeometryTemplate.setLodDistance 3 60
GeometryTemplate.setLodDistance 4 100
GeometryTemplate.setLodDistance 5 300
GeometryTemplate.create StandardMesh Vulture1bundle
GeometryTemplate.file Vulture
GeometryTemplate.hasDynamicShadow 1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 150
GeometryTemplate.setLodDistance 2 200
GeometryTemplate.setLodDistance 3 250
GeometryTemplate.setLodDistance 4 300
GeometryTemplate.setLodDistance 5 500
GeometryTemplate.file Ammobox_m1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 15
GeometryTemplate.setLodDistance 2 35
GeometryTemplate.setLodDistance 3 60
GeometryTemplate.setLodDistance 4 100
GeometryTemplate.setLodDistance 5 300
GeometryTemplate.create StandardMesh Vulture1bundle
GeometryTemplate.file Vulture
GeometryTemplate.hasDynamicShadow 1
GeometryTemplate.setLodDistance 0 0
GeometryTemplate.setLodDistance 1 150
GeometryTemplate.setLodDistance 2 200
GeometryTemplate.setLodDistance 3 250
GeometryTemplate.setLodDistance 4 300
GeometryTemplate.setLodDistance 5 500