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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Rescue_Mission.rfa
bf1942/levels/Rescue_Mission/StandardMesh/Vulture2.rs
subshader "Vulture2_Material0" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Vulture";
}

subshader "Vulture2_Material1" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Vulture";
}

subshader "Vulture2_Material2" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Vulture";
}

subshader "Vulture2_Material3" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Vulture";
}

subshader "Vulture2_Material4" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Vulture";
}

subshader "Vulture2_Material5" "StandardMesh/Default"
{
   lighting true;
   materialDiffuse 1 1 1;
   lightingSpecular false;
   texture "texture/Vulture";
}