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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Rescue_Mission.rfa
bf1942/levels/Rescue_Mission/StandardMesh/camel2_m1.rs
subshader "camel2_m1_Material0" "StandardMesh/Default"
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/camel";
}
{
lighting true;
materialDiffuse 1 1 1;
lightingSpecular false;
texture "texture/camel";
}