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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Rescue_Mission.rfa
bf1942/levels/Rescue_Mission/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = DC_Final\levels\Rescue_Mission\Textures\env_Rescue_Mission_04.dds NegativeX = DC_Final\levels\Rescue_Mission\Textures\env_Rescue_Mission_02.dds PositiveY = DC_Final\levels\Rescue_Mission\Textures\env_Rescue_Mission_05.dds NegativeY = DC_Final\levels\Rescue_Mission\Textures\env_Rescue_Mission_06.dds PositiveZ = DC_Final\levels\Rescue_Mission\Textures\env_Rescue_Mission_03.dds NegativeZ = DC_Final\levels\Rescue_Mission\Textures\env_Rescue_Mission_01.dds