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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Tears_of_the_Sun.rfa
bf1942/levels/Tears_of_the_Sun/Objects/flagbox/Objects.con
rem *** Factory_Dest ***
rem ObjectTemplate.create PlayerControlObject M1A1
ObjectTemplate.create PlayerControlObject FlagBox
ObjectTemplate.NameTagOffset -0.3/-0.2/0
ObjectTemplate.setNetworkableInfo Factory_DestBodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
rem ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.damageFromWater 1
rem drag changed, was 1.5
ObjectTemplate.drag 0.5
ObjectTemplate.mass 3000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 1
ObjectTemplate.exitTimer 0.75
ObjectTemplate.hitpoints 15
ObjectTemplate.maxhitpoints 15
ObjectTemplate.material 45
ObjectTemplate.criticalDamage 16
ObjectTemplate.hpLostWhileCriticalDamage 3
ObjectTemplate.explosionForceMod 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.timetoliveafterdeath 10
rem ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
rem ObjectTemplate.aiTemplate Factory_Dest
rem -------------------------------------
ObjectTemplate.addTemplate lodFactory_Dest
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -1.5/0/-0.8 0/0/0
ObjectTemplate.GUIIndex 26
ObjectTemplate.setVehicleIcon "Vehicle/Icon_Humvee.tga"
ObjectTemplate.setVehicleIconPos 75/60
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTScoutCar
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_none.dds"
ObjectTemplate.setToolTipType TTScoutCar
ObjectTemplate.hasRestrictedExit 1
ObjectTemplate.addTemplate FBI
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
rem *** FBI ***
ObjectTemplate.create Bundle FBI
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry FBI
ObjectTemplate.aiTemplate FBI
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem ObjectTemplate.addTemplate flagboxKill
rem ObjectTemplate.setPosition 0/.5/0
rem ObjectTemplate.setRotation 0/0/0
rem *kill inside ppl*
ObjectTemplate.create SupplyDepot flagboxKill
ObjectTemplate.radius 2
ObjectTemplate.team 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 1
ObjectTemplate.setHealth -1 -1000 0
rem *** lodFactory_Dest ***
ObjectTemplate.create LodObject lodFactory_Dest
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Factory_DestComplex
ObjectTemplate.addTemplate Factory_DestSimple
ObjectTemplate.addTemplate Factory_DestWreck
rem -------------------------------------
ObjectTemplate.lodSelector Factory_DestLodSelector
rem *** Factory_DestComplex ***
ObjectTemplate.create Bundle Factory_DestComplex
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
rem !!! needed for main building mesh... without it the boxes get funky (i.e. bullets stop colliding....)
ObjectTemplate.addTemplate lodFactory_DestCockpit
rem !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
rem your spawns are all relative to the factory.
rem !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
rem objectTemplate.loadSoundScript Sounds/Factory.ssc
rem -------------------------------------
ObjectTemplate.create SimpleObject Ladder_5m_m1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.addToCollisionGroup c_CGLadders
ObjectTemplate.addToCollisionGroup c_CGProjectiles
ObjectTemplate.geometry ladder_5m_m1
rem *** Factory_DestSoldierSpawn ***
ObjectTemplate.create SpawnPoint Factory_DestSoldierSpawn
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 20
rem !!! one of the Opposition spawn point groups on Bocage
rem !!! you need to rem out all the spawn points for the tickets to fall
ObjectTemplate.setGroup 5
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 0
ObjectTemplate.setSpawnAsParaTroper 0
rem *** Factory_DestSoldierSpawn1 ***
ObjectTemplate.create SpawnPoint Factory_DestSoldierSpawn1
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 21
rem !!! one of the Opposition spawn point groups on Bocage
rem !!! you need to rem out all the spawn points for the tickets to fall
ObjectTemplate.setGroup 5
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 0
ObjectTemplate.setSpawnAsParaTroper 0
rem *** Factory_DestSoldierSpawn2 ***
ObjectTemplate.create SpawnPoint Factory_DestSoldierSpawn2
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 22
rem !!! one of the Opposition spawn point groups on Bocage
rem !!! you need to rem out all the spawn points for the tickets to fall
ObjectTemplate.setGroup 5
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 0
ObjectTemplate.setSpawnAsParaTroper 0
rem *** lodFactory_DestCockpit ***
ObjectTemplate.create LodObject lodFactory_DestCockpit
rem -------------------------------------
ObjectTemplate.addTemplate Factory_DestCockpitExternal
rem ObjectTemplate.setPosition 0/-0.95/1.25
ObjectTemplate.addTemplate Factory_DestCockpitExternal
rem ObjectTemplate.setPosition 0/-0.95/1.25
rem -------------------------------------
ObjectTemplate.lodSelector Factory_DestCockpitSelector1
rem *** Factory_DestCockpitExternal ***
ObjectTemplate.create SimpleObject Factory_DestCockpitExternal
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
rem ObjectTemplate.geometry Humvee_Tow_Hull_M1
ObjectTemplate.geometry factory_dest_m1
rem *** Factory_DestCockpitInternal ***
ObjectTemplate.create Bundle Factory_DestCockpitInternal
ObjectTemplate.geometry 1P_Humvee_Tow_Hul_M1
rem *** Factory_DestCockpitSelector ***
LodSelectorTemplate.create DistCompareSelector Factory_DestCockpitSelector1
rem LodSelectorTemplate.create DistanceSelector Factory_DestCockpitSelector
LodSelectorTemplate.addLodDistance 3.05
LodSelectorTemplate.addLodComparison 0.5
rem *** Factory_DestSimple ***
ObjectTemplate.create SimpleObject Factory_DestRubble
ObjectTemplate.geometry factory_dest_m1
rem *** Factory_DestSimple ***
ObjectTemplate.create SimpleObject Factory_DestSimple
ObjectTemplate.geometry factory_dest_m1
ObjectTemplate.create Bundle Factory_DestWreck
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.addTemplate Factory_DestWreckM
rem *** Factory_DestWreck ***
ObjectTemplate.create SimpleObject Factory_DestWreckM
rem ObjectTemplate.geometry rubble03_m
ObjectTemplate.geometry factory_dest_m1
rem *** Factory_DestLodSelector ***
LodSelectorTemplate.create DistCompareSelector2 Factory_DestLodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 800
rem ObjectTemplate.create PlayerControlObject M1A1
ObjectTemplate.create PlayerControlObject FlagBox
ObjectTemplate.NameTagOffset -0.3/-0.2/0
ObjectTemplate.setNetworkableInfo Factory_DestBodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
rem ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.damageFromWater 1
rem drag changed, was 1.5
ObjectTemplate.drag 0.5
ObjectTemplate.mass 3000
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 1
ObjectTemplate.exitTimer 0.75
ObjectTemplate.hitpoints 15
ObjectTemplate.maxhitpoints 15
ObjectTemplate.material 45
ObjectTemplate.criticalDamage 16
ObjectTemplate.hpLostWhileCriticalDamage 3
ObjectTemplate.explosionForceMod 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.hpLostWhileDamageFromWater 0
ObjectTemplate.timetoliveafterdeath 10
rem ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0
ObjectTemplate.setInputId -1
ObjectTemplate.startoneffects 0
rem ObjectTemplate.aiTemplate Factory_Dest
rem -------------------------------------
ObjectTemplate.addTemplate lodFactory_Dest
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation -1.5/0/-0.8 0/0/0
ObjectTemplate.GUIIndex 26
ObjectTemplate.setVehicleIcon "Vehicle/Icon_Humvee.tga"
ObjectTemplate.setVehicleIconPos 75/60
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTScoutCar
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_none.dds"
ObjectTemplate.setToolTipType TTScoutCar
ObjectTemplate.hasRestrictedExit 1
ObjectTemplate.addTemplate FBI
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
rem *** FBI ***
ObjectTemplate.create Bundle FBI
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry FBI
ObjectTemplate.aiTemplate FBI
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem ObjectTemplate.addTemplate flagboxKill
rem ObjectTemplate.setPosition 0/.5/0
rem ObjectTemplate.setRotation 0/0/0
rem *kill inside ppl*
ObjectTemplate.create SupplyDepot flagboxKill
ObjectTemplate.radius 2
ObjectTemplate.team 0
ObjectTemplate.workOnVehicles 1
ObjectTemplate.workOnSoldiers 1
ObjectTemplate.setHealth -1 -1000 0
rem *** lodFactory_Dest ***
ObjectTemplate.create LodObject lodFactory_Dest
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate Factory_DestComplex
ObjectTemplate.addTemplate Factory_DestSimple
ObjectTemplate.addTemplate Factory_DestWreck
rem -------------------------------------
ObjectTemplate.lodSelector Factory_DestLodSelector
rem *** Factory_DestComplex ***
ObjectTemplate.create Bundle Factory_DestComplex
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
rem !!! needed for main building mesh... without it the boxes get funky (i.e. bullets stop colliding....)
ObjectTemplate.addTemplate lodFactory_DestCockpit
rem !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
rem your spawns are all relative to the factory.
rem !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
rem objectTemplate.loadSoundScript Sounds/Factory.ssc
rem -------------------------------------
ObjectTemplate.create SimpleObject Ladder_5m_m1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.addToCollisionGroup c_CGLadders
ObjectTemplate.addToCollisionGroup c_CGProjectiles
ObjectTemplate.geometry ladder_5m_m1
rem *** Factory_DestSoldierSpawn ***
ObjectTemplate.create SpawnPoint Factory_DestSoldierSpawn
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 20
rem !!! one of the Opposition spawn point groups on Bocage
rem !!! you need to rem out all the spawn points for the tickets to fall
ObjectTemplate.setGroup 5
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 0
ObjectTemplate.setSpawnAsParaTroper 0
rem *** Factory_DestSoldierSpawn1 ***
ObjectTemplate.create SpawnPoint Factory_DestSoldierSpawn1
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 21
rem !!! one of the Opposition spawn point groups on Bocage
rem !!! you need to rem out all the spawn points for the tickets to fall
ObjectTemplate.setGroup 5
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 0
ObjectTemplate.setSpawnAsParaTroper 0
rem *** Factory_DestSoldierSpawn2 ***
ObjectTemplate.create SpawnPoint Factory_DestSoldierSpawn2
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 22
rem !!! one of the Opposition spawn point groups on Bocage
rem !!! you need to rem out all the spawn points for the tickets to fall
ObjectTemplate.setGroup 5
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 0
ObjectTemplate.setSpawnAsParaTroper 0
rem *** lodFactory_DestCockpit ***
ObjectTemplate.create LodObject lodFactory_DestCockpit
rem -------------------------------------
ObjectTemplate.addTemplate Factory_DestCockpitExternal
rem ObjectTemplate.setPosition 0/-0.95/1.25
ObjectTemplate.addTemplate Factory_DestCockpitExternal
rem ObjectTemplate.setPosition 0/-0.95/1.25
rem -------------------------------------
ObjectTemplate.lodSelector Factory_DestCockpitSelector1
rem *** Factory_DestCockpitExternal ***
ObjectTemplate.create SimpleObject Factory_DestCockpitExternal
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
rem ObjectTemplate.geometry Humvee_Tow_Hull_M1
ObjectTemplate.geometry factory_dest_m1
rem *** Factory_DestCockpitInternal ***
ObjectTemplate.create Bundle Factory_DestCockpitInternal
ObjectTemplate.geometry 1P_Humvee_Tow_Hul_M1
rem *** Factory_DestCockpitSelector ***
LodSelectorTemplate.create DistCompareSelector Factory_DestCockpitSelector1
rem LodSelectorTemplate.create DistanceSelector Factory_DestCockpitSelector
LodSelectorTemplate.addLodDistance 3.05
LodSelectorTemplate.addLodComparison 0.5
rem *** Factory_DestSimple ***
ObjectTemplate.create SimpleObject Factory_DestRubble
ObjectTemplate.geometry factory_dest_m1
rem *** Factory_DestSimple ***
ObjectTemplate.create SimpleObject Factory_DestSimple
ObjectTemplate.geometry factory_dest_m1
ObjectTemplate.create Bundle Factory_DestWreck
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.addTemplate Factory_DestWreckM
rem *** Factory_DestWreck ***
ObjectTemplate.create SimpleObject Factory_DestWreckM
rem ObjectTemplate.geometry rubble03_m
ObjectTemplate.geometry factory_dest_m1
rem *** Factory_DestLodSelector ***
LodSelectorTemplate.create DistCompareSelector2 Factory_DestLodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 800