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Archives/BF1942/levels/BangBangOw_s Custom DC Maps/Oasis_Takeover.rfa
bf1942/levels/Oasis_Takeover/standardmesh/ref_controlbox_m1.rs
subshader "ref_controlbox_m1_Material1" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialSpecular 0.286 0.286 0.286;
   materialSpecularPower 9.5;
   materialDiffuse 1 1 1;
   texture "texture/ref_pumpbox";
}