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Archives/bf1942/levels/Lobby.rfa
bf1942/levels/Lobby/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\Lobby\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.149020/0.117647/0.137255
renderer.ambientColor 0.149020/0.149020/0.149020
renderer.diffuseColor 0.400000/0.400000/0.298039
renderer.specularColor 0.298039/0.298039/0.298039
renderer.vertexFogEnable 0
renderer.fogColorVec 0.858824/0.898039/0.976471
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath Texture

shadow.shadowColor 0.400000

Game.setViewDistance 512
Game.spawnPlayers 1

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 kit_punch
game.setKit 1 1 kit_punch
game.setKit 1 2 kit_punch
game.setKit 1 3 kit_punch
game.setKit 1 4 kit_punch

game.setTeamSkin 2 USSoldier
game.setKit 2 0 kit_punch
game.setKit 2 1 kit_punch
game.setKit 2 2 kit_punch
game.setKit 2 3 kit_punch
game.setKit 2 4 kit_punch
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.647059/0.698039/0.749020
water.deepColor 0.498039/0.498039/0.600000
water.waterAlphaDepth 1.500000
water.waterShallowAlpha 0.200000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 448/88/440
game.setBeforeSpawnCameraPosition 2 448/88/440