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Archives/bf1942/levels/Lobby.rfa
bf1942/levels/Lobby/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = bf1942\levels\Lobby\Textures\env_Lobby_04.dds NegativeX = bf1942\levels\Lobby\Textures\env_Lobby_02.dds PositiveY = bf1942\levels\Lobby\Textures\env_Lobby_05.dds NegativeY = bf1942\levels\Lobby\Textures\env_Lobby_06.dds PositiveZ = bf1942\levels\Lobby\Textures\env_Lobby_03.dds NegativeZ = bf1942\levels\Lobby\Textures\env_Lobby_01.dds