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archives/bf1942/levels/mappack/visby_ruins.rfa
bf1942/levels/visby_ruins/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = pirates\levels\visby_ruins\Textures\env_visby_ruins_04.dds NegativeX = pirates\levels\visby_ruins\Textures\env_visby_ruins_02.dds PositiveY = pirates\levels\visby_ruins\Textures\env_visby_ruins_05.dds NegativeY = pirates\levels\visby_ruins\Textures\env_visby_ruins_06.dds PositiveZ = pirates\levels\visby_ruins\Textures\env_visby_ruins_03.dds NegativeZ = pirates\levels\visby_ruins\Textures\env_visby_ruins_01.dds