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archives/bf1942/levels/mappack/lost_and_confused.rfa
bf1942/levels/lost_and_confused/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\lost_and_confused\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.741176/0.627451/0.447059
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.117647/0.109804/0.098039
renderer.ambientColor 0.078431/0.066667/0.058824
renderer.diffuseColor 0.498039/0.447059/0.400000
renderer.specularColor 0.298039/0.298039/0.298039
renderer.animatedMeshDiffuseFactor 0.2
renderer.animatedMeshAmbientColor 0.10
rem textureManager.alternativePath bf1942
textureManager.alternativePath bf1942\levels\lost_and_confused\Textures
shadow.shadowColor 0.400000
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 400
renderer.fogend 600
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 RedPirate
game.setKit 1 0 RedPirate_Scout
game.setKit 1 1 RedPirate_Assault
game.setKit 1 2 RedPirate_AT
game.setKit 1 3 RedPirate_Medic
game.setKit 1 4 RedPirate_Engineer
game.setTeamSkin 2 BluePirate
game.setKit 2 0 BluePirate_Scout
game.setKit 2 1 BluePirate_Assault
game.setKit 2 2 BluePirate_AT
game.setKit 2 3 BluePirate_Medic
game.setKit 2 4 BluePirate_Engineer
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.025000
water.scrollLayer2 0.025000
water.scrollNormalmap 0.030000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.737255/0.776471/0.721569
water.deepColor 0.568627/0.858824/0.749020
water.waterAlphaDepth 1.000000
water.waterShallowAlpha 1.000000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 830.149902/205.179169/444.004395
game.setBeforeSpawnCameraPosition 2 830.149902/205.179169/444.004395
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\lost_and_confused\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.741176/0.627451/0.447059
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.117647/0.109804/0.098039
renderer.ambientColor 0.078431/0.066667/0.058824
renderer.diffuseColor 0.498039/0.447059/0.400000
renderer.specularColor 0.298039/0.298039/0.298039
renderer.animatedMeshDiffuseFactor 0.2
renderer.animatedMeshAmbientColor 0.10
rem textureManager.alternativePath bf1942
textureManager.alternativePath bf1942\levels\lost_and_confused\Textures
shadow.shadowColor 0.400000
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 400
renderer.fogend 600
ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag
ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 RedPirate
game.setKit 1 0 RedPirate_Scout
game.setKit 1 1 RedPirate_Assault
game.setKit 1 2 RedPirate_AT
game.setKit 1 3 RedPirate_Medic
game.setKit 1 4 RedPirate_Engineer
game.setTeamSkin 2 BluePirate
game.setKit 2 0 BluePirate_Scout
game.setKit 2 1 BluePirate_Assault
game.setKit 2 2 BluePirate_AT
game.setKit 2 3 BluePirate_Medic
game.setKit 2 4 BluePirate_Engineer
game.setLevelCheck 2242588848
game.setActiveCombatArea 0 0 1024 1024
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.025000
water.scrollLayer2 0.025000
water.scrollNormalmap 0.030000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.737255/0.776471/0.721569
water.deepColor 0.568627/0.858824/0.749020
water.waterAlphaDepth 1.000000
water.waterShallowAlpha 1.000000
run Sounds/Environment
game.setBeforeSpawnCameraPosition 1 830.149902/205.179169/444.004395
game.setBeforeSpawnCameraPosition 2 830.149902/205.179169/444.004395