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archives/bf1942/levels/mappack/lost_and_confused.rfa
bf1942/levels/lost_and_confused/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = pirates\levels\lost_and_confused\Textures\env_lost_and_confused_04.dds
NegativeX = pirates\levels\lost_and_confused\Textures\env_lost_and_confused_02.dds
PositiveY = pirates\levels\lost_and_confused\Textures\env_lost_and_confused_05.dds
NegativeY = pirates\levels\lost_and_confused\Textures\env_lost_and_confused_06.dds
PositiveZ = pirates\levels\lost_and_confused\Textures\env_lost_and_confused_03.dds
NegativeZ = pirates\levels\lost_and_confused\Textures\env_lost_and_confused_01.dds