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Archives/bf1942/levels/Battle_for_ortona.rfa
bf1942/levels/Battle_for_ortona/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\battle_for_ortona\Textures\ENVMAP_G_.rcm
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.200000/0.200000/0.200000
renderer.ambientColor 0.019608/0.019608/0.027451
renderer.diffuseColor 0.247059/0.200000/0.149020
renderer.specularColor 0.298039/0.298039/0.298039
renderer.vertexFogEnable 1
renderer.fogColorVec 0.788200/0.811800/0.851000
renderer.animatedMeshAmbientColor 0.3
TreeRenderer.billboardlightscale 0.3

textureManager.alternativePath Texture/ItalyBritts

shadow.shadowColor 0.400000

Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 200
renderer.fogend 400

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedCanFlag

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 0German_Fallshirmjager
game.setKit 1 1 1German_Fallshirmjager
game.setKit 1 2 2German_Fallshirmjager
game.setKit 1 3 3German_Medic
game.setKit 1 4 4German_AT

game.setTeamSkin 2 CanadianSoldier
game.setKit 2 0 0Can_Sniper
game.setKit 2 1 1Can_Rifle_Assault
game.setKit 2 2 2Can_Officer_Thomp
game.setKit 2 3 3Can_Medic
game.setKit 2 4 4Can_Engineer

game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.419608/0.713726/0.713726
water.deepColor 0.498039/0.498039/0.498039
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000

run Sounds/Environment
run Objects/Objects

game.setBeforeSpawnCameraPosition 1 512.000000/98.600006/382.000000
game.setBeforeSpawnCameraPosition 2 512.000000/98.600006/502.000000