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Archives/bf1942/levels/Battle_for_Agedabia.rfa
bf1942/levels/Battle_for_Agedabia/AI.con
rem ---AI added by Fizzy---
if v_arg1 == host
rem ---------------------------------------------------------
rem ************** LEVEL SPECIFIC AI SETTINGS ***************************
aiSettings.setWorldMapSize 2048 2048
aiSettings.setViewDistance 400
aiSettings.setInformationGridDimension 32
rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2
rem ******** init Botmanager ********
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 6 4 2
AIBotManager.setPlannedDecisionMakingThreshold 0.5 1.0 3.0
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.8 2.0
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 2 1
AIBotManager.setSystemQuotient 30 40 30
rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64
rem *** Create Strategic AI ***
ai.createSAI
ai.saiEnable 1
rem *** Enabled or disabled as needed for trouble shooting AI ***
game.showAIstats 0
ai.showStrategicAreas 0
ai.showStrategies 0
ai.showBotStats 0
rem *** Bot statistic ***
ai.botStatisticUpdateSpeed 3
rem ---------------------------------------------------------------------------
endif
rem ******** Setup Pathfinding ********
run AIPathFinding.con v_arg1
rem ******** Create strategically important areas ********
run ai/StrategicAreas v_arg1
rem ******** Load and set strategies for each side ********
run ai/conditions v_arg1
run ai/prerequisites v_arg1
run ai/Strategies v_arg1
if v_arg1 == host
rem --------------------------------------------------------------------------
ai.addSAIStrategy 1 Breakout
ai.addSAIStrategy 1 AxisAttack
ai.addSAIStrategy 1 AxisPush
ai.addSAIStrategy 1 AxisDefend
ai.addSAIStrategy 2 Breakout
ai.addSAIStrategy 2 AlliedAttack
ai.addSAIStrategy 2 Alliedpush
ai.addSAIStrategy 2 AlliedDefend
rem ---------------------------------------------------------------------------
endif
if v_arg1 == host
rem ---------------------------------------------------------
rem ************** LEVEL SPECIFIC AI SETTINGS ***************************
aiSettings.setWorldMapSize 2048 2048
aiSettings.setViewDistance 400
aiSettings.setInformationGridDimension 32
rem ********************** START THE AI *********************************
rem *** Init AI using current settings ****
ai.init 2
rem ******** init Botmanager ********
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 6 4 2
AIBotManager.setPlannedDecisionMakingThreshold 0.5 1.0 3.0
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.8 2.0
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 2 1
AIBotManager.setSystemQuotient 30 40 30
rem *** Strategic map dimension, MUST BE DONE BEFORE CREATING SAI! ***
ai.saiMapXDimension 64
ai.saiMapYDimension 64
rem *** Create Strategic AI ***
ai.createSAI
ai.saiEnable 1
rem *** Enabled or disabled as needed for trouble shooting AI ***
game.showAIstats 0
ai.showStrategicAreas 0
ai.showStrategies 0
ai.showBotStats 0
rem *** Bot statistic ***
ai.botStatisticUpdateSpeed 3
rem ---------------------------------------------------------------------------
endif
rem ******** Setup Pathfinding ********
run AIPathFinding.con v_arg1
rem ******** Create strategically important areas ********
run ai/StrategicAreas v_arg1
rem ******** Load and set strategies for each side ********
run ai/conditions v_arg1
run ai/prerequisites v_arg1
run ai/Strategies v_arg1
if v_arg1 == host
rem --------------------------------------------------------------------------
ai.addSAIStrategy 1 Breakout
ai.addSAIStrategy 1 AxisAttack
ai.addSAIStrategy 1 AxisPush
ai.addSAIStrategy 1 AxisDefend
ai.addSAIStrategy 2 Breakout
ai.addSAIStrategy 2 AlliedAttack
ai.addSAIStrategy 2 Alliedpush
ai.addSAIStrategy 2 AlliedDefend
rem ---------------------------------------------------------------------------
endif