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Archives/bf1942/levels/Battle_for_Agedabia.rfa
bf1942/levels/Battle_for_Agedabia/ai/prerequisites.con
rem ---AI added by Fizzy---
if v_arg1 == host
rem -------------------------------------------
rem ******************************************
rem *********** common Prereqisites **********
rem ******************************************
rem ******** Breakout ********
aiStrategy.createPrerequisite Breakout
aiStrategy.addCondition BreakoutCondition 20.0
aiStrategy.addCondition timeCond 0.1
rem ******************************************
rem *********** Axis Prereqisites ************
rem ******************************************
rem ******** AxisAttack ********
aiStrategy.createPrerequisite AxisAttackReq
aiStrategy.addCondition AxisAttackCond 15.0
aiStrategy.addCondition timeCond 0.1
rem ******** AxisPush ********
aiStrategy.createPrerequisite AxisPushReq
aiStrategy.addCondition AxisPushCond 10.0
aiStrategy.addCondition timeCond 0.1
rem ******** AxisDefend ********
aiStrategy.createPrerequisite AxisDefendReq
aiStrategy.addCondition AxisDefendCond 20.0
aiStrategy.addCondition timeCond 0.1
rem ******************************************
rem ********* Allied Prereqisites ************
rem ******************************************
rem ******** AlliedAttack ********
aiStrategy.createPrerequisite AlliedAttackReq
aiStrategy.addCondition AlliedAttackCond 15.0
aiStrategy.addCondition timeCond 0.1
rem ******** Alliedpush ********
aiStrategy.createPrerequisite AlliedpushReq
aiStrategy.addCondition AlliedpushCond 10.0
aiStrategy.addCondition timeCond 0.1
rem ******** AlliedDefend ********
aiStrategy.createPrerequisite AlliedDefendReq
aiStrategy.addCondition AlliedDefendCond 20.0
aiStrategy.addCondition timeCond 0.1
rem ----------------------------------------------
endIf
if v_arg1 == host
rem -------------------------------------------
rem ******************************************
rem *********** common Prereqisites **********
rem ******************************************
rem ******** Breakout ********
aiStrategy.createPrerequisite Breakout
aiStrategy.addCondition BreakoutCondition 20.0
aiStrategy.addCondition timeCond 0.1
rem ******************************************
rem *********** Axis Prereqisites ************
rem ******************************************
rem ******** AxisAttack ********
aiStrategy.createPrerequisite AxisAttackReq
aiStrategy.addCondition AxisAttackCond 15.0
aiStrategy.addCondition timeCond 0.1
rem ******** AxisPush ********
aiStrategy.createPrerequisite AxisPushReq
aiStrategy.addCondition AxisPushCond 10.0
aiStrategy.addCondition timeCond 0.1
rem ******** AxisDefend ********
aiStrategy.createPrerequisite AxisDefendReq
aiStrategy.addCondition AxisDefendCond 20.0
aiStrategy.addCondition timeCond 0.1
rem ******************************************
rem ********* Allied Prereqisites ************
rem ******************************************
rem ******** AlliedAttack ********
aiStrategy.createPrerequisite AlliedAttackReq
aiStrategy.addCondition AlliedAttackCond 15.0
aiStrategy.addCondition timeCond 0.1
rem ******** Alliedpush ********
aiStrategy.createPrerequisite AlliedpushReq
aiStrategy.addCondition AlliedpushCond 10.0
aiStrategy.addCondition timeCond 0.1
rem ******** AlliedDefend ********
aiStrategy.createPrerequisite AlliedDefendReq
aiStrategy.addCondition AlliedDefendCond 20.0
aiStrategy.addCondition timeCond 0.1
rem ----------------------------------------------
endIf