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Archives/bf1942/levels/Operation_Merkur.rfa
bf1942/levels/Operation_Merkur/Objects/Effects/MOVE_FILES/Brit_Hand_M1/Objects.con
ObjectTemplate.create SimpleObject Brit_Hand_m1
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry Brit_Hand_Gore
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.destroyed 1
ObjectTemplate.HasArmor 1
ObjectTemplate.Hitpoints 0
ObjectTemplate.timeToLiveAfterDeath 3
ObjectTemplate.fadeAtTimeToLiveAfterDeath 1
ObjectTemplate.timeToStartFadeAfterDeath 1
ObjectTemplate.damageFromWater 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.sinkInToLandAfterDeathSpeed 10
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry Brit_Hand_Gore
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setHasResponsePhysics 1
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.destroyed 1
ObjectTemplate.HasArmor 1
ObjectTemplate.Hitpoints 0
ObjectTemplate.timeToLiveAfterDeath 3
ObjectTemplate.fadeAtTimeToLiveAfterDeath 1
ObjectTemplate.timeToStartFadeAfterDeath 1
ObjectTemplate.damageFromWater 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.hpLostWhileUpSideDown 0
ObjectTemplate.sinkInToLandAfterDeathSpeed 10