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Archives/bf1942/levels/Operation_Merkur.rfa
bf1942/levels/Operation_Merkur/Objects/Effects/e_wdustwheelFL/Effects.con


rem *** e_wdustwheelFL ***
ObjectTemplate.create EffectBundle e_wdustwheelFL
ObjectTemplate.saveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.addTemplate Em_wdustwheelFL
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
rem -------------------------------------
ObjectTemplate.addWorkOnMaterial 13
ObjectTemplate.addWorkOnMaterial 10


rem *** Em_wdustwheelFL ***
ObjectTemplate.create Emitter Em_wdustwheelFL
ObjectTemplate.template Fx_wdustwheelFL
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.addEmitterSpeed 1
ObjectTemplate.emitterSpeedScale 1
ObjectTemplate.timeToLive CRD_NONE/10/0/0
ObjectTemplate.intensity CRD_NONE/15/0/0
ObjectTemplate.IntensityAtSpeed 5
ObjectTemplate.startRotation CRD_NONE/1/0/0
rem *** Fx_wdustwheelFL ***
ObjectTemplate.create SpriteParticle Fx_wdustwheelFL
ObjectTemplate.timeToLive CRD_NORMAL/0.4/0.6/0
ObjectTemplate.size CRD_UNIFORM/0.5/1/0
ObjectTemplate.gravityModifier CRD_UNIFORM/0.2/0.1/0
ObjectTemplate.drag CRD_NONE/0.2/0/0
ObjectTemplate.sizeOverTime 0/0.160009|44/0.400006|100/0.70005
ObjectTemplate.texture e_dustwind_I
ObjectTemplate.initRotation CRD_NONE/1/180/1
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.colorRGBAOverTime 0/191/175/145/204|6/195/180/152/88|82/198/186/151/67|100/255/255/255/0