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Archives/bf1942/levels/Operation_Merkur.rfa
bf1942/levels/Operation_Merkur/StandardMesh/Germ_Helmet_Scout_m1.rs
subshader "Germ_Helmet_m1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 1.0 1.0 1.0;
   texture "texture/ghelmscout_o";
}