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Archives/bf1942/levels/Operation_Merkur.rfa
bf1942/levels/Operation_Merkur/StandardMesh/Oil_Slick_M1.rs
subshader "2 - Default" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 0.5;
transparent true;
twosided true;
envmap true;
alphaTestRef 0.5;
texture "texture/Oil_slick";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 0.5;
transparent true;
twosided true;
envmap true;
alphaTestRef 0.5;
texture "texture/Oil_slick";
}