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Archives/bf1942/levels/Operation_Merkur.rfa
bf1942/levels/Operation_Merkur/StandardMesh/Oil_Slick_M1.rs
subshader "2 - Default" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular true;
   materialDiffuse 1.0 1.0 1.0;
   materialSpecular 1.0 1.0 1.0;
   materialSpecularPower 0.5;
   transparent true;
   twosided true;
   envmap true;
   alphaTestRef 0.5;
   texture "texture/Oil_slick";
}