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Archives/bf1942/levels/Operation_Merkur.rfa
bf1942/levels/Operation_Merkur/StandardMesh/Wreck_2.rs
subshader "Wreck_1_Material0" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 12.5;
twosided true;
texture "texture/Wreckbase";
}
subshader "Wreck_1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
twosided true;
texture "texture/Wreckbottom";
}
subshader "Wreck_1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 40.0 20.0 20.0;
materialSpecularPower 12.5;
transparent true;
twosided true;
envmap true;
blendSrc sourceAlpha;
texture "texture/Wreckglass";
}
subshader "Wreck_1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
twosided true;
envmap true;
texture "texture/Wreckstrut";
}
subshader "Wreck_1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
twosided true;
texture "texture/Wrecktire";
}
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 1.0 1.0 1.0;
materialSpecularPower 12.5;
twosided true;
texture "texture/Wreckbase";
}
subshader "Wreck_1_Material1" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
twosided true;
texture "texture/Wreckbottom";
}
subshader "Wreck_1_Material2" "StandardMesh/Default"
{
lighting true;
lightingSpecular true;
materialDiffuse 1.0 1.0 1.0;
materialSpecular 40.0 20.0 20.0;
materialSpecularPower 12.5;
transparent true;
twosided true;
envmap true;
blendSrc sourceAlpha;
texture "texture/Wreckglass";
}
subshader "Wreck_1_Material3" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
twosided true;
envmap true;
texture "texture/Wreckstrut";
}
subshader "Wreck_1_Material4" "StandardMesh/Default"
{
lighting true;
lightingSpecular false;
materialDiffuse 1.0 1.0 1.0;
twosided true;
texture "texture/Wrecktire";
}